TweetFollow Us on Twitter

A Select Few

Volume Number: 16 (2000)
Issue Number: 10
Column Tag: Carbon Development

A Select Few...

by Daniel Jalkut

Taking advantage of Apple's standardized Type Selection API

Introduction

A feature frequently overlooked by new Mac OS users is the ability to select items from a list by typing part of its name. Apple calls this functionality "type selection." Seasoned Mac users are accustomed to type selection and navigate rapidly through Finder hierarchies and StandardFile dialogs without ever letting their hands leave the keyboard. When a user discovers this feature, it is probably with some disappointment that they find support for type selection varies widely amongst third-party applications. Every application that uses StandardFile and Navigation Services dialogs gets type selection for free in those portions of their program. For custom application dialogs and views, developers have been required to write their own, custom type selection code. The result is that some applications don't support type selection at all, some support it to varying extents, and almost none support it in a way that mimics every last nuance of Apple's own type selection algorithm. The opportunity to end these inconsistencies is before us, for Apple's Type Selection APIs have made their public debut.

Without fanfare, Apple included their time-tested internal Type Selection APIs in the first public releases of the CarbonLib extension for Mac OS. As of this writing, the latest version is CarbonLib 1.0.4, and it is available from Apple's web site at http://asu.info.apple.com/swupdates.nsf/artnum/n11673. CarbonLib is the library that enables applications ported to Mac OS X's Carbon APIs to continue running on Mac OS 9 and earlier (as early as 8.1) systems. There is no shortage of compelling reasons to port your application to Carbon. Apple's decision to support two platforms with a nearly identical API set provides an irresistibly easy way of adding Mac OS X to the list of your supported platforms, without losing your existing customer base. Access to standardized type selection is by no means the greatest benefit of porting to Carbon, but it has the potential of causing a vast improvement in the user's experience on the Mac.

What's The Big Deal?

You might be wondering why something as seemingly straightforward as selecting list items with the keyboard should require a standardized API. The user hits a key, you select a matching item, and we're done - right? Actually, the apparent simplicity of type selection is a testament to its internal complexity. You may not have even considered much of the functionality Apple's TypeSelect APIs provide unless you have spent a great deal of time focusing only on the dynamics of type selection. Most developers do not have the time to become type selection experts, so they implement something that makes sense to them, yet lacks the subtle elegance of Apple's code. Some of the features of Apple's API are:

International Support

Support for international scripts, which Apple has always promoted, is becoming more and more important as the customer base for Apple outside of the United States continues to grow. As a developer, anything that provides international support for free is a big win for your product, because it is one fewer thing you need to worry about when pushing to make a localized release available. Apple's type selection APIs use script-aware string comparison functions, which in turn guarantee that every selection made by the user causes a match as expected for the appropriate script.

Multi-Character Matching

A major shortcoming of some third-party implementations of type selection is that only the last key pressed is ever used as a criterion for matching against items. If you type characters in a Finder view, you will notice that the active selection changes as the characters you type grow into a more specific match with the item you're seeking. For instance, if there are three icons in a view, "Belize", "Biafra", and "Burundi", typing just "B" will select the first, "Bi" the second, and "Bu" the third. In an implementation that didn't support multi-character matching, the user would be forced to type "B" to locate the first item, and then navigate with arrow keys to the desired item. No amount of typing would select either "Biafra," or "Burundi" without moving a hand from the keyboard to the mouse.

Time-Out and Cancellation

One unexpectedly complicated aspect of a proper type selection implementation is elegantly guessing the train of thought a user has embarked on: knowing when to stop one selection and begin another. This task is impossible to do correctly every time, but Apple comes close with comfortable and consistent behavior that gives the user a great deal of control.

The type selection APIs keep a running tab of the keys that have been pressed, and when no keys have been pressed for a duration of time, that buffer is flushed, with the assumption that the user has finished typing the fragment they were seeking. To accommodate the user who knows they have mistyped, or who has quickly changed their mind, the APIs also respond to the escape key, which forces type selection to clear its buffers and begin matching keys as a new string.

Implementing Type Selection In A List

To demonstrate the use of the type selection APIs, I have included with this article a sample application, "ListSample", which simply displays a list of selectable items in a dialog. The applications responds to keyDown events by passing them to the Type Selection API, "TypeSelectNewKey", which determines whether the key pressed justifies searching for a new match. If it does, another API, "TypeSelectFindItem" is called, which uses the state of the key buffer and a list of items provided by the client to determine the most appropriate selection.

Application Prerequisites

Before I could implement type selection in ListSample, I first had to ensure that the application had been carbonized and compiled with Apple's latest Universal Headers. If you have already carbonized your application, then you're ready to go. If you haven't, then you will need to do so before you can call any of the Type Selection APIs described in this article.

ListSample Implementation

The easiest way to demonstrate the use of the Type Selection APIs is to explain the three pieces of code in ListSample which interact with the APIs:

  • A TypeSelectRecord is initialized before any type selection can occur.
  • Key down events are passed to Type Selection, and a new match is found if appropriate.
  • A callback routine for finding matches is implemented.

First, initialize a TypeSelectRecord. This is done by calling TypeSelectClear() with an empty TypeSelectRecord as its parameter. In ListSample, this is done in main()

Listing 1: main

Main

Setup the menu bar, initialize TypeSelection, create our sample dialog and run the event loop until we are quit.

main()
{   
   // Setup the menu bar
   SetMenuBar(GetNewMBar(rAppMenuBarID));
   DrawMenuBar();
   
   // Initialize the type selection record
   TypeSelectClear(&gTypeSelectState);
   
   // Prepare the sample dialog
   gTheDialog = SetupSampleDialog();
   if (gTheDialog != NULL)
   {
      // Handle Events!
      while (gQuitApplication == false)
      {
         ApplicationEventLoop();
      }
      DisposeDialog(gTheDialog);
   }
   
   ExitToShell();
   return 0;
}


Next, for each keyDown event that pertains to the list, ask if a new item needs to be matched. This is done by calling TypeSelectNewKey() - if it returns true, then it is time to find a new match for the list by calling TypeSelectFindItem. I have implemented this functionality in the ListSample routine that handles all keyDown events:

Listing 2: HandleKeyDownEvent

HandleKeyDownEvent

Handle key down events not handled by the Dialog Manager. If the key is not a menu-shortcut, then ask the TypeSelection APIs whether the key might change the state of the current selection, and if so, ask it to determine the new selection

void HandleKeyDownEvent(EventRecord* theEvent)
{
   Boolean               eventHandled = false;
   static IndexToStringUPP   myStringGetter = NULL;
   
   // Handle the cmd-key menu case first
   if(theEvent->modifiers & cmdKey)
   {
      long   menuKeyResult;
      
      menuKeyResult = MenuKey(theEvent->message &charCodeMask);
   DoMenuSelection(HiWord(menuKeyResult),
                           LoWord(menuKeyResult));
   }                        
   else if (gTheDialogList != NULL)
   {
      // Only allocate the IndexToStringUPP once
      if (myStringGetter == NULL)
      {
         // This call-back function is used by Type Selection to
         // fetch elements of the list the user is navigating.
         myStringGetter =
                        NewIndexToStringUPP(GetStringFromIndex);      
      }      

      // Ask Type Select APIs whether we need to re-check
      // the selection
      if (TypeSelectNewKey(theEvent, &gTypeSelectState))
      {
         short            listCount;
         short            newListIndex = 0;
         Cell               newSelection;
         
         // How many items are we dealing with?
         listCount = (**gTheDialogList).dataBounds.bottom;
         
         // Ask Type Select for a new index, based
         // on the current state of typing
         newListIndex = TypeSelectFindItem(&gTypeSelectState,
                                       listCount, tsNormalSelectMode,
                                       myStringGetter, NULL);
         
         // Unset any selected items before choosing
         // a new selection
         SetPt(&newSelection, 0, 0);                              
         // Starting at the beginning, get a selected cell
      while (LGetSelect(true, &newSelection, gTheDialogList))
         {
            // Unselect it
            LSetSelect(false, newSelection, gTheDialogList);
         }
         
         // Set the new item to selected
         SetPt(&newSelection, 0, newListIndex - 1);
         LSetSelect(true, newSelection, gTheDialogList);      
         
         // Auto scroll to make sure the selection is visible
         LAutoScroll(gTheDialogList);
         
         // Workaround to List Box control behavior - LsetSelect
         // causes an immediate redraw into the list's port,
         // which in the ListBox control case is an offscreen
         // buffer allocated by the control manager, and doesn't
         // cause an update event to be generated for the parent
         // window, so we need to force a redraw.
         DrawOneDialogItem(gTheDialog, rDialogListBoxItem);         
      }
   }
}



One of the parameters to the TypeSelectFindItem call is a callback routine that you provide to allow TypeSelection to determine the elements of the list it is choosing from. Depending on the circumstances of your implementation, the items you are selecting from might not be a straightforward list. In our case the routine is quite simple. It simply looks up the desired index in the list control we are searching in:

Listing 3: GetStringFromIndex

GetStringFromIndex

Callback routine for the type selection routine TypeSelectFindItem(). This routine is called to fetch the items in a list, and determines which of the items is the best choice considering the key strokes that have been pressed.

pascal Boolean
GetStringFromIndex(short theIndex, ScriptCode *whichScript,
                           StringPtr *whichString, void *ignored)
{
#pragma unused (ignored)
   Boolean            returnValue;
   static Str255   thisString;      // static because we return a
                                       // pointer to this string
   
   // Set the script - in this sample, we know that
   // all the list items are in Roman script.
   *whichScript = smRoman;
   
   if (gTheDialogList != NULL)
   {
      Cell   desiredCell;
      short   stringLength = 255;
      
      // Fetch the item from the list, 

      // and get the cell data (a string) into the result

      SetPt(&desiredCell, 0, theIndex - 1);      
      LGetCell(thisString + 1, &stringLength, desiredCell, 
                     gTheDialogList);
      thisString[0] = stringLength;
      *whichString = thisString;
      returnValue = true;

   }
   else
   {
      *whichString = NULL;
      returnValue = false;   
   }
   
   return returnValue;
}

Summary

Type selection is certainly not the top selling point of Carbon. The APIs I have described would have been appreciated if they were publicized years ago in the classic Mac OS arena, but at least they have finally arrived in Carbon. I hope this article has demonstrated that it's not difficult at all to implement this functionality, and that the benefits to the customer are overwhelming. I hope to see all of your applications sporting fancy new type selection capabilities in their next releases. Happy typing!

Acknowledgements

Thanks to Darren Litzinger for reviewing this article.


The type selection APIs consist of only four routines and one callback routine. Here is a short description of their functionality:

TypeSelectClear

Used to initialize a TypeSelectRecord, which is the data structure that holds the state of type selection at any given time. Call this routine at least once, when your application is starting up. After you launch, only call this routine if you want to intentionally void the typing the user has made at a given point.

void         TypeSelectClear(TypeSelectRecord *tsr);

tsr   Points to a TypeSelectRecord, which requires initialization.

TypeSelectNewKey

Every time your application receives a keyDown event that might pertain to selection of a list item, you should pass the event to this routine. It examines the current buffer of characters and the value of the key event it is receiving, and returns true if the new keystroke has warranted the need to update the active list selection.

Boolean   TypeSelectNewKey(const EventRecord *theEvent,
                                    TypeSelectRecord *tsr);

theEvent   A pointer to an event record containing a keyDown event. 

tsr   Points to a TypeSelectRecord previously initialized with TypeSelectClear.

TypeSelectFindItem

When TypeSelectNewKey returns true, use this routine to actually determine the most appropriate list item to receive the new selection. This routine takes as a parameter a callback function that you use to supply the algorithm with the contents of your list.

short       TypeSelectFindItem(const TypeSelectRecord *tsr,
                                    short listSize, TSCode selectMode,
                                    IndexToStringUPP getStringProc,
                                    void *yourDataPtr);

tsr   Points to a TypeSelectRecord previously initialized with TypeSelectClear.

listSize The number of items in the list you are selecting from. If the number of items is unknown, pass 0x7FFF, and be sure that your callback function returns false when a requested index is not found.

selectMode Specify one of "tsPreviousSelectMode", "tsNormalSelectMode", or "tsNextSelectMode" to request the item before the matched item, the matched item itself, or the item after the matched item. The previous and next modes are what the Finder uses to respond to the Tab and Cmd-Tab keys. Typically you will pass tsNormalSelectMode.

getStringProc   Pass a UPP to a routine that will fetch strings by index from
the list of items you are selecting from.

yourDataPtr   Pass any value you would like to have passed back to your callback
function.

TypeSelectCompare

TypeSelectCompare is used to compare specific items from a list, using the exact same comparison that TypeSelect would use in a call to TypeSelectFindItem. This is useful if you have a sorted list, and want to optimize item selection based on knowledge about the sorting in the list. TypeSelectFindItem compares each and every item in a list, so for very long lists pre-sorting and using TypeSelectCompare might result in a performance gain.

short       TypeSelectCompare(const TypeSelectRecord * tsr,
                                    ScriptCode testStringScript,
                                    StringPtr testStringPtr);      

tsr   Points to a TypeSelectRecord previously initialized with TypeSelectClear.

testStringScript   Indicates the script of the string that is being compared.

testStringPtr   Points to the string that is being compared.

MyIndexToStringProc

This routine is defined by your code, and serves as an access point for TypeSelection to determine the items of the list that you are selecting from. When called, you will need to fetch and return a string from your list that is indexed by the given item number. You must return both a pointer to the string and the script code for that item.

Boolean   MyIndexToStringProc(short item, 
                                    ScriptCode *itemsScript,
                                    StringPtr *itemsStringPtr,
                                    void *yourDataPtr);

item   The index of the list item being requested.

itemsScript   You return the script of the requested string here.

itemsStringPtr   You return a pointer to the requested string here.

yourDataPtr   A reference pointer for whatever you choose.

Daniel Jalkut is a software engineer in the Mac OS X Carbon API group at Apple Computer. In his spare time, Daniel works on his guitar playing and book reading. You can contact him at jalkut@red-sweater.com, or view his home page at http://www.red-sweater.com.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »

Price Scanner via MacPrices.net

Limited-time sale: 13-inch M3 MacBook Airs fo...
Amazon has the base 13″ M3 MacBook Air (8GB/256GB) in stock and on sale for a limited time for $989 shipped. That’s $110 off MSRP, and it’s the lowest price we’ve seen so far for an M3-powered... Read more
13-inch M2 MacBook Airs in stock today at App...
Apple has 13″ M2 MacBook Airs available for only $849 today in their Certified Refurbished store. These are the cheapest M2-powered MacBooks for sale at Apple. Apple’s one-year warranty is included,... Read more
New today at Apple: Series 9 Watches availabl...
Apple is now offering Certified Refurbished Apple Watch Series 9 models on their online store for up to $80 off MSRP, starting at $339. Each Watch includes Apple’s standard one-year warranty, a new... Read more
The latest Apple iPhone deals from wireless c...
We’ve updated our iPhone Price Tracker with the latest carrier deals on Apple’s iPhone 15 family of smartphones as well as previous models including the iPhone 14, 13, 12, 11, and SE. Use our price... Read more
Boost Mobile will sell you an iPhone 11 for $...
Boost Mobile, an MVNO using AT&T and T-Mobile’s networks, is offering an iPhone 11 for $149.99 when purchased with their $40 Unlimited service plan (12GB of premium data). No trade-in is required... Read more
Free iPhone 15 plus Unlimited service for $60...
Boost Infinite, part of MVNO Boost Mobile using AT&T and T-Mobile’s networks, is offering a free 128GB iPhone 15 for $60 per month including their Unlimited service plan (30GB of premium data).... Read more
$300 off any new iPhone with service at Red P...
Red Pocket Mobile has new Apple iPhones on sale for $300 off MSRP when you switch and open up a new line of service. Red Pocket Mobile is a nationwide MVNO using all the major wireless carrier... Read more
Clearance 13-inch M1 MacBook Airs available a...
Apple has clearance 13″ M1 MacBook Airs, Certified Refurbished, available for $759 for 8-Core CPU/7-Core GPU/256GB models and $929 for 8-Core CPU/8-Core GPU/512GB models. Apple’s one-year warranty is... Read more
Updated Apple MacBook Price Trackers
Our Apple award-winning MacBook Price Trackers are continually updated with the latest information on prices, bundles, and availability for 16″ and 14″ MacBook Pros along with 13″ and 15″ MacBook... Read more
Every model of Apple’s 13-inch M3 MacBook Air...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices are the lowest currently available for new 13″ M3 MacBook Airs among... Read more

Jobs Board

Solutions Engineer - *Apple* - SHI (United...
**Job Summary** An Apple Solution Engineer's primary role is tosupport SHI customers in their efforts to select, deploy, and manage Apple operating systems and Read more
DMR Technician - *Apple* /iOS Systems - Haml...
…relevant point-of-need technology self-help aids are available as appropriate. ** Apple Systems Administration** **:** Develops solutions for supporting, deploying, Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.