TweetFollow Us on Twitter

March 96 - KON & BAL'S PUZZLE PAGE: Printing, Patching, and Fonts

KON & BAL'S PUZZLE PAGE: Printing, Patching, and Fonts

Dave Hersey and Cameron Esfahani

See if you can solve this programming puzzle, presented in the form of a dialog between guest puzzlers Dave Hersey and Cameron Esfahani (cam). The dialog gives clues to help you. Keep guessing until you're done; your score is the number to the left of the clue that gave you the correct answer. Even if you never run into the particular problems being solved here, you'll learn some valuable debugging techniques that will help you solve your own programming conundrums.

Dave Hey cam, it's kinda quiet. Where are KON and BAL?

cam Since the local salad bar closed, I haven't seen KON. BAL disappeared after he left the video game industry. Have you been getting enough sleep? You look tired.

Dave I've been under a lot of pressure to track down this bug.

cam Maybe I can help. What's the problem?

Dave I have a Power Mac 6100/66 running System 7.5 with QuickDraw GX 1.1. When I try to print from a word processor, I get the message "The application has unexpectedly quit, because an error of type 11 occurred." What's an error of type 11?

cam That's an unhandled exception from native code. What word processor are you using?

Dave Um, a very large one in a very large office suite from a very large company up north.

cam Have you updated to version 1.1.3 of QuickDraw GX?

Dave Yeah. The problem still happens.

cam Does it happen on any other machine?

Dave Yes. It crashes on any Power Mac but works fine on 680x0 machines.

cam Hmm. Is the word processor native on the Power Mac?

Dave Yes -- it's fat.

cam It sure is. But I have the same version of system software and the same word processor, yet my machine doesn't crash.

Dave Well, I have a standard system installed, but I added a bunch of whizzy fonts.

cam If I install one of your fonts, will my machine crash?

Dave Sometimes. If you install all my fonts, it crashes all the time.

cam That's easy, then: bad fonts. Here, take out this Thingamajigs font.

Dave No way, man. This is a standard bitmap-only font. It should work. Ike's machine doesn't have Thingamajigs on it and his machine still crashes.

cam Does he have bitmap-only fonts installed?

Dave Yes.

cam At what point in the printing process do you crash?

Dave The crash occurs just as the application starts spooling the print file.

cam Is this word processor QuickDraw GX-aware?

Dave Yes. It has support for the new QuickDraw GX print dialogs, and it calls the QuickDraw GX translator to translate QuickDraw drawing commands into QuickDraw GX shapes during printing.

cam Good for them. Have you tried to reproduce the crash with other QuickDraw GX-aware applications?

Dave Yup. I tried to reproduce it with several QuickDraw GX-aware and QuickDraw GX-savvy applications. No luck.

cam Try running the 680x0 version of this program on your Power Mac. It will be slow and piggy, but try it anyway.

Dave The problem went away! So, the crash seems to have something to do with the PowerPC code in this application.

cam Hmm. Let's install MacsBug and take a look at this from the debugger.

Dave I tried that before, but I couldn't see any symbols in the PowerPC code where it crashes. I couldn't tell which routine the PC was in.

cam You should install the new version of MacsBug. Version 6.5.2 understands native exceptions and can use embedded symbols.

Dave Nifty. . . . OK, I've done that. But I still crash.

cam Why do you crash? Type how.

Dave MacsBug claims that there was a "PowerPC access exception at 001DB030 ConstructNFNTDirectory+002B4."

cam What does ConstructNFNTDirectory do? Hey, wait, there's Alex Beaman. Alex, can you help us out here?

Alex Sure. QuickDraw GX views all fonts as type 'sfnt'. It's really elegant: ConstructNFNTDirectory will make an NFNT font appear to have an 'sfnt' directory. It can build either just the directory header or the entire directory, and this is controlled by a Boolean parameter passed into the function. OK, gotta run!

Dave Thanks, Alex. When I disassemble ConstructNFNTDirectory with MacsBug, I get this:

ilp ConstructNFNTDirectory
 Disassembling PowerPC code from ConstructNFNTDirectory
  ConstructNFNTDirectory
    +00000 001DAD7C stmw        r14,-0x0048(SP)
    +00004 001DAD80 mflr        r0
    +00008 001DAD84 clrlwi      r27,r5,0x18
    +0000C 001DAD88 addi        r28,r3,0x0000
    +00010 001DAD8C mfcr        r12
    ...
    +00060 001DADDC addi        r3,r30,0x0000
    +00064 001DADE0 addi        r4,r28,0x0000
    +00068 001DADE4 bl          GetNoLoadResource
    ...
    +000E4 001DAE60 addi        r3,r20,0x0000
    +000E8 001DAE64 bl          ComputeSearchFields
    +000EC 001DAE68 crmove      cr7_SO,cr7_SO
    +000F0 001DAE6C cmpwi       cr2,r27,0x0000
    ...
    +002B4 001DB030  *lwzx      r5,r19,r5
    ...
    +002F0 001DB06C lhz         r5,0x0004(r20)
    +002F4 001DB070 li          r16,0x0001
    +002F8 001DB074 addic       r5,r5,0x0001
    +002FC 001DB078 sth         r5,0x0004(r20)
    +00300 001DB07C beq         cr2,ConstructNFNTDirectory+00324
    ...
    +003C8 001DB144 addic       SP,SP,0x00A0
    +003CC 001DB148 mtcrf       0x38,r12
    +003D0 001DB14C mtlr        r0
    +003D4 001DB150 lmw         r16,-0x0040(SP)
    +003D8 001DB154 blr
cam An access exception means we're trying to read or write to an invalid address. That, of course, could be caused by many things, such as uninitialized variables or trashed memory. Let's check the heaps with hc.

Dave Both the system heap and the application heap are fine.

cam OK, I restart the program and use brp in MacsBug to set a breakpoint at ConstructNFNTDirectory. brp is just like br, except it works for PowerPC code. After I start printing and the breakpoint is hit, I step through this function to follow the code flow.

Dave At offset 0x0300 you don't take that branch, and you eventually begin executing code that will corrupt the QuickDraw GX heap.

cam But that's wrong -- we should've taken that branch. The caller didn't ask ConstructNFNTDirectory to create the entire directory, just its header; it didn't allocate enough space for all of it. Check the heaps again.

Dave The heaps seem fine. QuickDraw GX allocates out of its own heap, which MacsBug doesn't know about. Even if it did know about it, it wouldn't be able to tell us if the heap was corrupt, as QuickDraw GX has its own memory manager.

cam Darn, memory corruption bugs are the worst. You can trash memory and not see the effects of it until you're miles away from that code. OK, why didn't it take the branch at offset 0x0300?

Dave Well, CR2 is true, so the branch won't be taken.

cam How can you tell that CR2 is true?

Dave The PowerPC chip has eight condition register fields, CR0 through CR7, stored in nibbles in a 32-bit condition register (Dave Evans talked about this in his column in develop Issue 21). So the value of CR2 would be bits 8 through 11 of the condition register. The chip has its bits numbered from 0 through 31, from left to right. We can tell that CR2 contains a true value because its second logical bit isn't set. That bit corresponds to the equals operator, so the fact that it's 0 means the operation that set this register was not equal.

cam Who sets up CR2?

Dave The code at offset 0x00F0. As Alex mentioned, one of the parameters to this function is a Boolean that controls whether the whole directory is created or only the header. Because this parameter is a Boolean, the PowerPC processor can just compare it against 0 and use the result as a flag for later branches. Parameters passed in PowerPC code are put from left to right into registers R3 through R10; since this parameter is the third parameter to the function, it's passed to the routine in register R5. (A much better description of this is in Inside Macintosh: PowerPC System Software.)

cam I love this chip. I'll reexecute the program and get back to the start of this function and examine CR2.

Dave It starts out false.

cam So someone's trashing it along the way. Well, we can't use some of our normal tricks for detecting when memory gets trashed. One problem is that step spy doesn't work yet for PowerPC. Another problem is that we would want to step spy on CR2, which is a register, and step spy never worked on registers. We'll have to do this the hard way: let's step through this function, watching CR2 to see just when it gets changed.

Dave The subroutine GetNoLoadResource at offset 0x0068 changes CR2 from false to true. GetNoLoadResource is a wrapper to GetResource.

cam I restart the program and trace over the GetResource call.

Dave Yep, that's the function that trashes CR2.

cam Is it legal for the compiler to rely on CR2 being preserved across function calls?

Dave Yes. According to the PowerPC ABI (Application Binary Interface) documentation -- section 3.6 in the first edition -- CR2 through CR5 are nonvolatile and need to be saved across function calls.

cam Look at the code for GetResource. Since in System 7.5 GetResource is a native trap with a routine descriptor, I can use the MacsBug dcmd drd to dump that out. Here's what I get:

drd GetResource
 The RoutineDescriptor at:      011EDFEC
    Mixed Mode Magic Trap: AAFE, version: 07,
    routine descriptor flags: 00 (NotIndexable),
    loadLocation: 00000000, reserved2: 00,
    selectorInfo: 00 (No Selector),
    routine count: 0000
    --- Routine Record 00000000 -----
    procInfo: 000002F0, reserved1: 00, ISAType: 01 (kPowerPCISA),
    Routine Flags: 0004 (IsAbsolute, IsPrepared, NativeISA,
        PassSelector, IsNotDefault), procPtr: 01219EEC,
    storedOffset: 00000000, selector: 00000000
Dave There's only one routine associated with the trap and it's the native implementation.

cam Where's that function? On the Power Mac, every ProcPtr is actually a data structure that contains the routine's real address and TOC. This is called a TVector (transition vector). This allows every fragment to have its own globals, because the correct TOC gets loaded for each routine by the runtime environment. So, to find the routine's address, you need to dereference the ProcPtr.

WH 1219EEC^

Address 00E77B78 is in the "Porky WProcessor" heap at 00DFC430 
The address is in a CFM fragment "Porky WProcessor" [non-write exec]
It is 00073058 bytes into this heap block:
  Start      Length      Tag  Mstr  Ptr  Lock Prg Type ID  File Name
* 00E04B20   003D35D8+0C N
Dave Apparently it's in the heap of the application.

cam So this program is patching GetResource. At least they have a native patch -- a good habit these days because you don't know what traps will go native from now on. If you're patching native PowerPC code with 680x0 code, performance-sensitive code will run slower. For this reason, you should make all of your patches fat. Let's disassemble the patch on GetResource.

ilp 1219eec^
 Disassembling PowerPC code from 1219eec^
  No procedure name
        00E77B78    stwu    SP,-0x0058(SP)
        00E77B7C    mflr    r12 
        00E77B80    stw     r12,0x0060(SP)
        00E77B84    stmw    r26,0x0040(SP)
        00E77B88    stw     r3,0x0070(SP)
        00E77B8C    sth     r4,0x0074(SP)
        00E77B90    extsh   r4,r4
        00E77B94    lis     r5,0x4D42
        00E77B98    ori     r5,r5,0x4446
        00E77B9C    cmplw   cr2,r3,r5
        ...
        00E77C10    lmw     r26,0x0040(SP)
        00E77C14    lwz     r12,0x0060(SP)
        00E77C18    mtlr    r12
        00E77C1C    addic   SP,SP,0x0058
        00E77C20    blr
Dave At 0x00E77B9C they do a compare and store the result in CR2. However, they don't save and restore CR2 across this function, so it's trashed when we return to ConstructNFNTDirectory.

cam OK, I restart the program and manually save and restore the value of CR2 across the GetResource calls. I do this by futzing with bit 2 in CR2.

Dave Everything prints fine.

cam It looks like a compiler bug. Either they shouldn't be using CR2 or they should be preserving it. In any case, the GetResource patch is trashing CR2, and that changes a Boolean which causes us to read in extra data. The caller never allocated enough space for the extra data, so the QuickDraw GX heap gets corrupted.

Dave Holy cow! A compiler bug. Shouldn't we notify the compiler developer?

cam Well, this company has their own in-house development tools group. They write their own compilers, linkers, and debuggers. We should contact them anyway, so that they can create a patch that fixes this problem. [This patch, "Office4.2x Update for Power Mac," is now available on most online services.]

Dave Why are they patching GetResource?

cam It looks like they were looking for resources of type 'MBDF' (menu bar definition procedures). I can tell this from the instructions at addresses 0x00E77B94 through 0x00E77B9C. The PowerPC architecture has a limitation of 16 bits on the size of an immediate constant. So, if you wanted to compare a value against a 32-bit constant, you would have to build the 32-bit value with two instructions. This is what occurs at addresses 0x00E77B94 and 0x00E77B98, where they insert 0x4D42 and 0x4446 together into a 32-bit value. If you look at the ASCII of this constant, it's 'MBDF'. At address 0x00E77B9C, they compare this constant to the resource type parameter passed to GetResource. Since that parameter is the first parameter, it will be in register R3.

Dave Why didn't we crash when we had only one NFNT font installed?

cam This patch would cause ConstructNFNTDirectory to always overwrite the buffer passed in. But that wouldn't always cause your machine to freak out. By adding enough NFNT fonts, we trashed the QuickDraw GX heap significantly enough to cause the crash.

Dave Wow, all this and it was an application patch that caused the problem! It sure would have been cool if we could have used the patch dcmd.

cam Yeah. The patch dcmd does works on the Power Mac -- but we didn't know that was the problem when we started.

Dave It's interesting that it was an application bug. That would explain why I crash in a spreadsheet application by the same company. They share the same patch.

cam Nasty.

Dave Yeah.

DAVE HERSEY (AppleLink HERSEY) works in the QuickDraw GX PrintShop level 4 bio-containment facility, thousands of feet beneath the Cupertino R&D campus. There, he develops PowerPC-native QuickDraw GX printing code, works on Copland, and relaxes by dabbling with an occasional hot agent over lunch.*

CAMERON ESFAHANI (AppleLink DIRTY, Internet dirty@powertalk.apple.com) is the shortest member of the Graphics team at Apple. To add a few more inches to his height, he sometimes wears roller blades in meetings. If that doesn't help, he has been known to don his large purple hat with sparkles.*

SCORING

80-100 You could have a promising career writing compilers for a company up north.

45-70 Dr. MacsBug could always use another assistant.

25-40 Don't worry, it took us a while to figure it out too.

5-20 Visual Basic fan, are you?*

Thanks to Alex Beaman, Tom Dowdy, Ron Voss, KON (Konstantin Othmer), and BAL (Bruce Leak) for reviewing this column.*

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »
Challenge those pesky wyverns to a dance...
After recently having you do battle against your foes by wildly flailing Hello Kitty and friends at them, GungHo Online has whipped out another surprising collaboration for Puzzle & Dragons. It is now time to beat your opponents by cha-cha... | Read more »
Pack a magnifying glass and practice you...
Somehow it has already been a year since Torchlight: Infinite launched, and XD Games is celebrating by blending in what sounds like a truly fantastic new update. Fans of Cthulhu rejoice, as Whispering Mist brings some horror elements, and tests... | Read more »
Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »

Price Scanner via MacPrices.net

Save $300 at Apple on 14-inch M3 MacBook Pros...
Apple has 14″ M3 MacBook Pros with 16GB of RAM, Certified Refurbished, available for $270-$300 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year warranty is... Read more
Apple continues to offer 14-inch M3 MacBook P...
Apple has 14″ M3 MacBook Pros, Certified Refurbished, available starting at only $1359 and ranging up to $270 off MSRP. Each model features a new outer case, shipping is free, and an Apple 1-year... Read more
Apple AirPods Pro with USB-C return to all-ti...
Amazon has Apple’s AirPods Pro with USB-C in stock and on sale for $179.99 including free shipping. Their price is $70 (28%) off MSRP, and it’s currently the lowest price available for new AirPods... Read more
Apple Magic Keyboards for iPads are on sale f...
Amazon has Apple Magic Keyboards for iPads on sale today for up to $70 off MSRP, shipping included: – Magic Keyboard for 10th-generation Apple iPad: $199, save $50 – Magic Keyboard for 11″ iPad Pro/... Read more
Apple’s 13-inch M2 MacBook Airs return to rec...
Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices currently... Read more
Best Buy is clearing out iPad Airs for up to...
In advance of next week’s probably release of new and updated iPad Airs, Best Buy has 10.9″ M1 WiFi iPad Airs on record-low sale prices for up to $200 off Apple’s MSRP, starting at $399. Sale prices... Read more
Every version of Apple Pencil is on sale toda...
Best Buy has all Apple Pencils on sale today for $79, ranging up to 39% off MSRP for some models. Sale prices for online orders only, in-store prices may vary. Order online and choose free shipping... Read more
Sunday Sale: Apple Studio Display with Standa...
Amazon has the standard-glass Apple Studio Display on sale for $300 off MSRP for a limited time. Shipping is free: – Studio Display (Standard glass): $1299.97 $300 off MSRP For the latest prices and... Read more
Apple is offering significant discounts on 16...
Apple has a full line of 16″ M3 Pro and M3 Max MacBook Pros available, Certified Refurbished, starting at $2119 and ranging up to $600 off MSRP. Each model features a new outer case, shipping is free... Read more
Apple HomePods on sale for $30-$50 off MSRP t...
Best Buy is offering a $30-$50 discount on Apple HomePods this weekend on their online store. The HomePod mini is on sale for $69.99, $30 off MSRP, while Best Buy has the full-size HomePod on sale... Read more

Jobs Board

*Apple* App Developer - Datrose (United Stat...
…year experiencein programming and have computer knowledge with SWIFT. Job Responsibilites: Apple App Developer is expected to support essential tasks for the RxASL Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
*Apple* Software Engineer - HP Inc. (United...
…Mobile, Windows and Mac applications. We are seeking a high energy Senior Apple mobile engineer who can lead and drive application development while also enabling Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.