TweetFollow Us on Twitter

June 94 - Newton Q & A: Ask the Llama

Newton Q & A: Ask the Llama

Newton Developer Techical Support

Q Here's something that's been puzzling me a bit: I want to pop up something like a copyright message for ten seconds when my application starts up. So I drew up a layout called Presents with a protoFloater containing all the necessary text. In my main layout is a link to Presents called presentsLink. The following is the viewShowScript for the topmost view in my application:

func()
begin
	presentsLink:open();
	AddDelayedAction(presentsLink:close(), nil, 10000)
end

This says to me: open the linked view, wait ten seconds, and close it. And that's exactly what it does, except that after the view is closed, there's an exception. What am I doing wrong and how do I fix it? 

The short answer is that the second argument to the AddDelayedAction function is of the wrong type. This argument is supposed to be an array of parameters to be passed to the delayed function, and nil is not an array. The proper syntax for no arguments is [] instead of nil.

But there's more: Although the closure you supplied in the first argument works in this case, you should get out of the habit of using that type of function call for delayed or deferred actions. You're better off providing a full closure and sending in the view you want closed, as in this:

func()
begin
	// Define a closure to use in the delayed action.
	local myClose := func(whichView)
		whichView:Close();

	presentsLink:Open();
	AddDelayedAction(myClose, [presentsLink], 10000);
end

Unfortunately, things do not end there. You also need to make sure that the myClose function is in internal RAM. The best way to do this is to use DefConst to define the function:

// In your ProjectData file:
DefConst('kDelayedClose, func(whichView) whichView:Close());

// This changes the function above:
func()
begin
	presentsLink:Open();
	AddDelayedAction(EnsureInternal(kDelayedClose),
		[presentsLink], 10000);
end

However, there is an easier solution. Instead of doing a delayed action you can use the view idle mechanism to do what you want. All you need to do is add a viewIdleScript and viewIdleFrequency to the presentsLink top-level view. The viewIdleScript simply sends a Close message. The viewIdleFrequency is set to the desired delay (10000 in this case).

The really short answer is that you can just use protoGlance. This proto has the show-and- disappear behavior built in. You can set the viewIdleFrequency to 10000 to get the behavior you want.

Q I have an alphabetically sorted list of items in a protoTable and I want to use protoa2z to quickly move through the table (like the cardfile overview). How do I do it? 

The first thing you need to do is find the index in the protoTable of the correct item (that is, find the right item in the def.tabValues array of the protoTable). How you do this will depend on what type of data you're representing. Then you can figure out how high each item in the protoTable is, set the VOrg slot of the table to the correct line, and force the protoTable to redraw. You probably want to make sure that you don't scroll off the bottom of the table. Below is a method you can add to your protoTable that will do what you want. You can then send the message from your a2zChanged method (make sure you send the message to the protoTable).

func(index)
begin
	// Figure out the height of an item in the table.
	local childHeight := if def.tabProtos.viewFont exists then
		fontHeight(def.tabProtos.viewFont)
	else
		fontHeight(viewFont);
	
	// Make sure that the table will not scroll off the end
	// by calculating the index of the bottommost item that
	// will be displayed.
	local largestIndex := def.tabDown - ((:LocalBox().bottom -
		:LocalBox().top) DIV childHeight) - 1;
	
	// Use the bottommost item (largestIndex) to make sure
	// the table has no empty space on the bottom.
	vOrg := MIN(index, largestIndex);
	
	// Now force the table to redraw.
	:RedoChildren();
end

Q I would like to use the protoa2z sample code in my application, but I can't figure out how to set the highlighted letter when the user scrolls through my data. 

It's easy once you realize that protoa2z is based on a protoPictIndexer. All you have to do is a SetValue of the currIndex slot to the correct index. This will change the highlighting of the protoa2z.

Note that using SetValue will not call the IndexClickScript, but this is probably what you want. If you do want it to be called, you'll have to manually unhighlight the current selection, set the currIndex slot, and then highlight the new item. The appropriate code would be

a2z:Unhilite();
a2z.currIndex := newIndex;
a2z:Hiliter(newIndex);

Q What is your quest? 

To answer the questions of those who develop for Newton.

Q I tried to use a protoPictRadioButton in my application but the highlight rectangle isn't the right size. I know that I need to write some code to draw the correct-sized highlight, but where do I hook it in? 

Minimally you need to override the viewDrawScript of the protoPictRadioButton. You may also want to change the viewFormat since it defaults to a thick rounded-rectangle border. Assuming that you wanted some sort of rectangle highlight around the selected button, you could use the following viewDrawScript:

func()
begin
	// If the button is selected, highlight it.
	if viewValue then
	begin
	// Get the bounds of the protoPictRadioButton.
	local b := :LocalBox();
	
	// Inset the bounds.
	b.top := b.top + 2;
	b.left := b.left + 2;
	b.bottom := b.bottom - 2;
	b.right := b.right - 2;
	
	// Now draw a rectangle.
	:DrawShape(MakeRect(b.left, b.top, b.right, b.bottom), nil);
	end;
end

Q What is the AutoClose checkbox in the Newton Toolkit for? Why should I use it? 

The AutoClose flag causes all other AutoClose applications to be closed when your application is clicked. The effect is that only one "auto-close" application can be open at one time. You should always  make your application auto-close, to help conserve memory and other resources, unless it's providing special functionality to other applications (like the built-in Calculator or Styles application).

Q How do I create my own class of binary object? 

To get a binary object of your own class, you first need to create a binary object, then change its class to your own. The easiest way to do this is to create a string that's the same length as your intended binary object and then change (coerce) the class of this new object to your own class. You can use the string class as your basic binary object.

Suppose you wanted to have a binary class called CharID for an ID consisting of four ASCII characters. You could write a NewID function in your ProjectData file that would create the object and optionally initialize it, like this:

// Define a constant for a default CharID object. This constant
// can be cloned at run time. kDefaultCharIDObj will be a CharID
// object with 4 bytes that are set to 0x00.
DefConst('kDefaultCharIDOBj, SetClass(SetLength("", 4),
         'CharID));

// CharString is a string of 4 characters or nil.
NewCharID := func(CharString)
begin
	// Create a binary object of the correct length.
	local newObj := Clone(kDefaultCharIDObj);
	
	// Optionally initialize it.
	if CharString then
	for i := 0 to 3 do
		StuffChar(newObj, i, CharString[i]);
	
	// Return the new object.
	newObj;
end;

To see this code in action, you can type it into the Inspector window in the Newton Toolkit and evaluate it. Note that you cannot use DefConst in the Inspector since it's a compile-time function. Just substitute the second argument in the DefConst function for kDefaultCharIDObj in the function to evaluate it. Then you can try things like this:
x := :NewCharID(nil);
#440DD01 <CharID, length 4>
ExtractChar(x, 2);
#6 $\00
x := NewCharID("abcd");
#4410FC9 <CharID, length 4>
ExtractChar(x, 2);
#636 $c
ExtractByte(x, 2);
#18C 99

Q What is your favorite color? 

Llama fur beige.

Q In my application I have a clPictureView that can display a variable number of pictures. Right now I create a bunch of picture slots in my application and then make another slot at run time that is an array of those items. There must be an easier way. 

You're right; there is an easier way. You can use the GetPictAsBits function in your ProjectData file to read in the bitmaps. Note that you'll first have to open the resource file that contains the pictures.

// Open the resource file that contains the pictures.
// Assumes the file "Pictures" exists in the project folder.
r := OpenResFileX("Pictures");

// Get an array of pictures.
myPictures := [
	GetPictAsBits("TARDIS", nil),
	GetPictAsBits("Planet", nil)
];

// Now close the resource file.
CloseResFileX(r);

Once you have the myPictures array, you can create a slot of type Evaluate and just type "myPictures" in the editor for the slot. Then you can use SetValue to set the icon slot of the clPicture view to one of the elements of the array.

Q How do I put my own default person in the fax information slip? 

You can set up a default person in your SetupRoutingSlip method, which is called before the fax slip is shown. The argument to that method is used to set up the particular routing slip. In the case of a fax slip, there's a slot called "alternatives" which is an array of cardfile entries for the possible people to fax to. If there's just one entry, that's the person. The fax number will be set from the cardfile entry. So your SetupRoutingSlip method would look like this:

func(fields)
begin
	// Check for a fax.
	if fields.category = 'faxSlip then
	fields.alternatives := SmartCFQuery("Llama");
	// Do other stuff here, like put a title for the out box.
end

Note that the fields.category is set to the same value you set in the routeSlip slot of a frame in your application's entry in the global routing frame. The SmartCFQuery function returns an array of cardfile entries that have strings starting with the string passed in.

Q I noticed that every soup entry has a _uniqueID slot. Just how unique is it? 

The _uniqueID slot is only unique within that soup on that particular store. The ID will never be reused in that soup on that store. However, it's not necessarily unique across stores (say, RAM and a PCMCIA card).

Q What is the ground velocity of an unladen llama climbing a 5% grade? 

What do you mean -- Mexican or Venezuelan?


The llama is Thanks Have more questions?

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Seven Knights Idle Adventure drafts in a...
Seven Knights Idle Adventure is opening up more stages, passing the 15k mark, and players may find themselves in need of more help to clear these higher stages. Well, the cavalry has arrived with the introduction of the Legendary Hero Iris, as... | Read more »
AFK Arena celebrates five years of 100 m...
Lilith Games is quite the behemoth when it comes to mobile games, with Rise of Kingdom and Dislyte firmly planting them as a bit name. Also up there is AFK Arena, which is celebrating a double whammy of its 5th anniversary, as well as blazing past... | Read more »
Fallout Shelter pulls in ten times its u...
When the Fallout TV series was announced I, like I assume many others, assumed it was going to be an utter pile of garbage. Well, as we now know that couldn't be further from the truth. It was a smash hit, and this success has of course given the... | Read more »
Recruit two powerful-sounding students t...
I am a fan of anime, and I hear about a lot that comes through, but one that escaped my attention until now is A Certain Scientific Railgun T, and that name is very enticing. If it's new to you too, then players of Blue Archive can get a hands-on... | Read more »
Top Hat Studios unveils a new gameplay t...
There are a lot of big games coming that you might be excited about, but one of those I am most interested in is Athenian Rhapsody because it looks delightfully silly. The developers behind this project, the rather fancy-sounding Top Hat Studios,... | Read more »
Bound through time on the hunt for sneak...
Have you ever sat down and wondered what would happen if Dr Who and Sherlock Holmes went on an adventure? Well, besides probably being the best mash-up of English fiction, you'd get the Hidden Through Time series, and now Rogueside has announced... | Read more »
The secrets of Penacony might soon come...
Version 2.2 of Honkai: Star Rail is on the horizon and brings the culmination of the Penacony adventure after quite the escalation in the latest story quests. To help you through this new expansion is the introduction of two powerful new... | Read more »
The Legend of Heroes: Trails of Cold Ste...
I adore game series that have connecting lore and stories, which of course means the Legend of Heroes is very dear to me, Trails lore has been building for two decades. Excitedly, the next stage is upon us as Userjoy has announced the upcoming... | Read more »
Go from lowly lizard to wicked Wyvern in...
Do you like questing, and do you like dragons? If not then boy is this not the announcement for you, as Loongcheer Game has unveiled Quest Dragon: Idle Mobile Game. Yes, it is amazing Square Enix hasn’t sued them for copyright infringement, but... | Read more »
Aether Gazer unveils Chapter 16 of its m...
After a bit of maintenance, Aether Gazer has released Chapter 16 of its main storyline, titled Night Parade of the Beasts. This big update brings a new character, a special outfit, some special limited-time events, and, of course, an engaging... | Read more »

Price Scanner via MacPrices.net

Apple introduces the new M4-powered 11-inch a...
Today, Apple revealed the new 2024 M4 iPad Pro series, boasting a surprisingly thin and light design that pushes the boundaries of portability and performance. Offered in silver and space black... Read more
Apple introduces the new 2024 11-inch and 13-...
Apple has unveiled the revamped 11-inch and brand-new 13-inch iPad Air models, upgraded with the M2 chip. Marking the first time it’s offered in two sizes, the 11-inch iPad Air retains its super-... Read more
Apple discontinues 9th-gen iPad, drops prices...
With today’s introduction of the new 2024 iPad Airs and iPad Pros, Apple has (finally) discontinued the older 9th-generation iPad with a home button. In response, they also dropped prices on 10th-... Read more
Apple AirPods on sale for record-low prices t...
Best Buy has Apple AirPods on sale for record-low prices today starting at only $79. Buy online and choose free shipping or free local store pickup (if available). Sale price for online orders only,... Read more
13-inch M3 MacBook Airs on sale for $100 off...
Best Buy has Apple 13″ MacBook Airs with M3 CPUs in stock and on sale today for $100 off MSRP. Prices start at $999. Their prices, along with Amazon’s, are the lowest currently available for new 13″... Read more
Amazon is offering a $100 discount on every 1...
Amazon has every configuration and color of Apple’s 13″ M3 MacBook Air on sale for $100 off MSRP, now starting at $999 shipped. Shipping is free: – 13″ MacBook Air (8GB RAM/256GB SSD): $999 $100 off... Read more
Sunday Sale: Take $150 off every 15-inch M3 M...
Amazon is now offering a $150 discount on every configuration and color of Apple’s M3-powered 15″ MacBook Airs. Prices start at $1149 for models with 8GB of RAM and 256GB of storage: – 15″ M3 MacBook... Read more
Apple’s 24-inch M3 iMacs are on sale for $150...
Amazon is offering a $150 discount on Apple’s new M3-powered 24″ iMacs. Prices start at $1149 for models with 8GB of RAM and 256GB of storage: – 24″ M3 iMac/8-core GPU/8GB/256GB: $1149.99, $150 off... Read more
Verizon has Apple AirPods on sale this weeken...
Verizon has Apple AirPods on sale for up to 31% off MSRP on their online store this weekend. Their prices are the lowest price available for AirPods from any Apple retailer. Verizon service is not... Read more
Apple has 15-inch M2 MacBook Airs available s...
Apple has clearance, Certified Refurbished, 15″ M2 MacBook Airs available starting at $1019 and ranging up to $300 off original MSRP. These are the cheapest 15″ MacBook Airs for sale today at Apple.... Read more

Jobs Board

Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
*Apple* App Developer - Datrose (United Stat...
…year experiencein programming and have computer knowledge with SWIFT. Job Responsibilites: Apple App Developer is expected to support essential tasks for the RxASL Read more
Omnichannel Associate - *Apple* Blossom Mal...
Omnichannel Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Operations Associate - *Apple* Blossom Mall...
Operations Associate - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Read more
Cashier - *Apple* Blossom Mall - JCPenney (...
Cashier - Apple Blossom Mall Location:Winchester, VA, United States (https://jobs.jcp.com/jobs/location/191170/winchester-va-united-states) - Apple Blossom Mall Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.