TweetFollow Us on Twitter

Jul 95 Challenge
Volume Number:11
Issue Number:7
Column Tag:Programmer’s Challenge

Programmer’s Challenge

By Bob Boonstra and Mike Scanlin

Note: Source code files accompanying article are located on MacTech CD-ROM or source code disks.

Goodbye Mike

[Most of you are well aware of the excellence Mike Scanlin has brought to the magazine since the summer of 1992. Back then, Mike suggest to me that we start a programming puzzle to encourage programmers to write efficient code. Like many quality programmers, Mike was concerned that with the advent of faster machines, programmers were becoming lax in their ways.

The MacTech Programmer’s Challenge grew out of these conversations into the industry icon it is today. We’ve been stopped at trade shows and user group meetings by folks who are proudly wearing their MacTech Programmer’s Challenge Winner t-shirts. They should be proud - it is an accomplishment. We’re thrilled that the Challenge has had this impact on the developer community.

As publisher, working with Mike has been an absolute joy. After almost three years of running the challenge and devising puzzles, Mike is moving on. While his career has spanned such greats like WriteNow, PhotoFlash, and today General Magic, Mike cares about you all, the Challenge, and the magazine. So together, we’ve hand-picked someone we feel is the most qualified successor - Bob Boonstra.

Some of you might recognize Bob as a regular participant (and all-time winner) in past Challenges. Bob’s passion for efficiency dates back to his self-taught introduction to programming, starting in hex, then assembly language, and only later graduating to high level languages. He is a member of the Value-Added NewsWatcher team, adding a few features to John Norstad’s excellent newsreader. When he isn’t writing or reverse engineering code (or working at an unspecified day job), Bob spends time introducing his 8- and 10-year old children to the joys of hiking in the White Mountains, and to the world of Macintosh, but usually not both at the same time.

We wish Mike the best of luck and we welcome Bob with open arms. We hope you do as well. Ed./Pub. -nst]

Sprite Blitz

Most of you are probably familiar with the great shareware arcade games that are available for the Mac. This month you will be writing a key element of an arcade game - the code that moves graphic elements (“sprites”) across a background. There are a number of libraries that do much of this work for the aspiring game writer, but I want to see how fast you can do it, and hopefully we will all benefit from the techniques in the winning code.

The prototypes of the code you must write are as follows:

void StartGame(
/* pointer to CWindow */
 CWindowPtr theWind
);

short /*theSpriteID*/ AddSprite(
/* pointer to ‘cicn' */
 CIconPtr theSprite,
/* initial sprite location */
 Point startLoc 
); /* returns sprite ID to be used in MoveSprite, DeleteSprite */

void DeleteSprite(
/* ID of sprite to delete */
 short theSpriteID 
);

void MoveSprite(
/* ID of sprite to move */
 short theSpriteID,
/* amount to move sprite 
    NOTE: offset, not new location */
 Point amountToMove
);

void UpdateScreen(void);  

The problem works like this. Your routine StartGame will be called first and will be provided with a pointer to a color window. The window will be preset to a background that must be preserved, except for portions that are obscured by sprites. StartGame will not be timed, so you can do whatever initialization you need to do, like allocating an offscreen pixmap and initializing it to the contents of the window. Your routines AddSprite, DeleteSprite, and MoveSprite will then be called repeatedly to add, delete, and move sprites. Your routine UpdateScreen will also be called repeatedly, at which time you must redraw all sprites at their current locations and restore the background at their old locations.

Sprites will be provided to AddSprite as ‘cicn’ data structures, described in IM V-80 or NIM Imaging 4-105. Even though a ‘cicn’ can have an arbitrary shape, the sprites your code sees will have widths that are 1, 2, 4, 8, 16, or 32 pixels, to simplify things, but any height up to 32 pixels. A ‘cicn’ also has an associated mask, and you need to remember to show the correct part of the background through any holes in the mask. One way to draw the sprites, of course, is with the toolbox routine PlotCIcon, but you might find a better way

To simplify the problem, you can rely on (**theWind->portPixMap).bounds being longword aligned on a single monitor that is in 256 color mode, and on the pixelSize being 8 bits. The background will not change over time (i.e., you don’t have to handle a scrolling background). You can assume that there will be no more than 200 active sprites, and you can assume a sprite will not move more than 8 pixels horizontally or more than 8 pixels vertically in any given MoveSprite call. The color table of each sprite ‘cicn’ will be the same as that in the window PixMap. In a real game, you would probably do some collision detection on sprites, but our sprites will pass thru one another oblivious to the collision. In the event sprites overlap, you should draw them in the order that they were created by AddSprite (so that the sprite created last would be drawn over other sprites). You will need to do bounds checking of the sprite location against the window, because our sprites may move partially or completely out of the window.

This problem would be appropriate for an assembly language Challenge, but we’ll see how well you can do in straight C. Entries with obviously jerky visual effects will be considered less “correct” than those with smooth visual effects. I’ll select the winner from the correct entries based on how fast the code runs on a 68040 using the THINK C compiler, but - deadline permitting - I’ll also measure native execution time on a PowerPC. Now start blitting those sprites!

Two Months Ago Winner

Congratulations to Raffi Kasparian (Baltimore, MD) for having the fastest and smallest entry in the Hyphenation Challenge. Excellent job! This is Raffi’s second 1st place showing (he also won the Tile Windows Challenge in July 1993).

Here are the times and code sizes for the entries that worked. Numbers in parens after a person’s name indicate that person’s cumulative point total for all previous Programmer Challenges, not including this one:

Name time code

Raffi Kasparian (22) 99 348

Peter McA’Nulty 111 616

Ronald Nepsund (40) 121 402

Björn Davidsson 137 788

Robert Noll (20) 139 542

Bill Wade 165 462

Ernst Munter (60) 165 1036

Brian Moffat 171 1240

Dave Darrah (31) 220 666

Robert Westlund 293 476

Rick Genter 315 4276

D.H. 16928 978

E.O. 36536 764

M.D. 39727 3562

Raffi made the observation that there was a simpler rule that satisfied the given rules for hyphenating. This was not my intention (I try hard not to give trick Challenges) but I congratulate Raffi on finding this alternative. His main rule (given in his comments) is “Working forward from the beginning of the word until the last vowel is reached (not counting final e, es or ed), hyphenate every vowel-consonant pair unless the vowel is followed by a double consonant. In this case, hyphenate between the double consonant. This method meets the hyphenation requirements without having to deal directly with all the letter combination rules.” Needless to say, this simplifies the code quite a bit.

Many people wrote to me and asked about the “pairs of unsplitable pairs” rule. In the Challenge, I said, “No break is made between any two of the following letter combinations: sh, gh, p, ch, th, wh, gr, pr, cr, tr, wr, br, fr, dr, vowel-r, vowel-n, or om.” Then I proceeded to give a confusing example that wouldn’t have been hyphenated anyway because of other rules. Sorry. Here’s a better example: This hyphen in ‘chin-chilla’ is illegal because ‘in’ and ‘ch’ are both on the list of pairs that can’t have a hyphen between them. Some people misinterpreted the rule to mean “don’t hyphenate any of these pairs”. My apologies. Once again, I urge you to send e-mail to one of the Programmer Challenge addresses if there is any doubt about the stated rules.

As I said last month, I am turning this column over to Bob Boonstra. This month’s Sprite Blitz Challenge is Bob’s second puzzle. Next month is Bob’s first month at owning both halves of this column (a new puzzle and a previous answer). Please direct any future ideas, questions, or comments regarding this column to Bob at any of the Programmer Challenge addresses given in the front of the magazine.

So long and keep on optimizing!

Mike Scanlin
scanlin@genmagic.com

Top 20 Contestants of All Time

Here are the Top 20 Contestants for the 35 Programmer’s Challenges to date. The numbers below include points awarded for this months’ entrants. (Note: ties are listed alphabetically by last name - there are 24 people listed this month because 6 people have 20 points each.)

1. Boonstra, Bob 176

2. Karsh, Bill 71

3. Stenger, Allen 65

4. Larsson, Gustav 60

5. Munter, Ernst 60

6. Riha, Stepan 51

7. Goebel, James 49

8. Nepsund, Ronald 47

9. Cutts, Kevin 46

10. Mallett, Jeff 44

11. Kasparian, Raffi 42

12. Vineyard, Jeremy 40

13. Darrah, Dave 31

14. Landry, Larry 29

15. Elwertowski, Tom 24

16. Gregg, Xan 24

17. Lee, Johnny 22

18. Noll, Robert 22

19. Anderson, Troy 20

20. Burgoyne, Nick 20

21. Galway, Will 20

22. Israelson, Steve 20

23. Landweber, Greg 20

24. Pinkerton, Tom 20

There are three ways to earn points: (1) by scoring in the top 5 of any challenge, (2) by being the first person to find a bug in a published winning solution or, (3) being the first person to suggest a challenge that I use. The points you can win are:

1st place 20 points

2nd place 10 points

3rd place 7 points

4th place 4 points

5th place 2 points

finding bug 5 points

suggesting challenge 2 points

Here is Raffi’s winning solution:

/*                     HY-PHEN-A-TION                               */
/*                                                             */
/*                   Raffi J. Kasparian                                 */
/*                                                             */
/* Please set the following three defines to appropriate    */
/* values if their default settings are not appropriate.              */

#define AllowMixedCaseDoubleConsonants                  true
/* if, for example, “Ss” or “sS” might occur in the       */
/* middle of the word (as in “paSsion”).                  */

#define AllowZeroLengthWords                           false
/* if the length byte might be a zero.                    */

#define AllowMultipleConsonants                         true
/* if multiple ( >2 ) same-consonants are po“sssss”ible.  */

#define uchar unsigned char
#define ulong unsigned long
#define kHyphen 0x2D
#define v( a ) ( a == 'A' || a == 'a' || \
                 a == 'E' || a == 'e' || \
                 a == 'I' || a == 'i' || \
                 a == 'O' || a == 'o' || \
                 a == 'U' || a == 'u' )

static Boolean vowelTable[128] = {
  v(0), v(1), v(2), v(3), v(4), v(5), v(6), v(7), v(8), 
  v(9), v(10), v(11), v(12), v(13), v(14), v(15), v(16), 
  v(17), v(18), v(19), v(20), v(21), v(22), v(23), v(24), 
  v(25), v(26), v(27), v(28), v(29), v(30), v(31), v(32), 
  v(33), v(34), v(35), v(36), v(37), v(38), v(39), v(40), 
  v(41), v(42), v(43), v(44), v(45), v(46), v(47), v(48), 
  v(49), v(50), v(51), v(52), v(53), v(54), v(55), v(56), 
  v(57), v(58), v(59), v(60), v(61), v(62), v(63), v(64), 
  v(65), v(66), v(67), v(68), v(69), v(70), v(71), v(72), 
  v(73), v(74), v(75), v(76), v(77), v(78), v(79), v(80), 
  v(81), v(82), v(83), v(84), v(85), v(86), v(87), v(88), 
  v(89), v(90), v(91), v(92), v(93), v(94), v(95), v(96), 
  v(97), v(98), v(99), v(100), v(101), v(102), v(103), 
  v(104), v(105), v(106), v(107), v(108), v(109), v(110), 
  v(111), v(112), v(113), v(114), v(115), v(116), v(117), 
  v(118), v(119), v(120), v(121), v(122), v(123), v(124), 
  v(125), v(126), v(127)
};

void *InitHyphenation( ulong maxRAM )
{
  return (void*)vowelTable;
}

void Hyphenate( privateDataPtr, inPtr, outPtr )
  void *privateDataPtr;
  Str255 *inPtr;
  Str255 *outPtr;
{
  #define mIsVowel( a ) ( ((Boolean*)privateDataPtr)[a] )
  #define mIsConsonant( a ) ( ! mIsVowel( a ) )

  #if AllowMixedCaseDoubleConsonants
    #define mIsDoubleConsonant( in )\
      ( *in == ( a = *( in + 1 ) ) || *in == a + 'a' - 'A' \
        || *in == a + 'A' - 'a' )
  #else
    #define mIsDoubleConsonant( in ) ( *in == *( in + 1 ) )
  #endif
  
  register uchar *in, *out, *out0, *inLast, *lastVowel;
  #if AllowMixedCaseDoubleConsonants
    register uchar a;
  #endif
  
  in = *inPtr;
  out = out0 = *outPtr;
  lastVowel = inLast = in + *in;

  /* working from back to front of the word, locate the   */
  /* last vowel not including final ‘e’, ‘es’, or ‘ed.    */
  if( mIsVowel( *lastVowel ) ){
    if( *lastVowel == 'e' || *lastVowel == 'E' ){
      lastVowel--;
      goto FIND_LAST_VOWEL;
    }
    else goto ALGORITHM;
  }
  switch( *lastVowel-- ){
  case 's': case 'd': case 'S': case 'D':
    if( *lastVowel == 'e' || *lastVowel == 'E' )
      lastVowel--;
    break;
  #if AllowZeroLengthWords
    case '\0': goto COPY_TO_END;
  #endif
  }  
  FIND_LAST_VOWEL: do{
    if( lastVowel == in ) goto COPY_TO_END;
    if( mIsVowel( *lastVowel ) ) break;
    lastVowel--;
  }while( true );

  ALGORITHM:  
  /* Working forwards from the beginning of the word                */
  /* until lastVowel is reached, hyphenate every           */
  /* vowel/consonant pair unless the vowel is followed by                       */
  /* a double consonant.  In this case, hyphenate between                    */
  /* the double consonant.  This method meets the             */
  /* hyphenation requirements without having to deal               */
  /* directly with all the letter combination rules.            */
  
  *out++ = *in++; /* copy length byte */
  while( true ){
    while( mIsConsonant( *in ) )
      *out++ = *in++;                    
    do{
      if( in == lastVowel ) goto COPY_TO_END;
      *out++ = *in++;        
    }while( mIsVowel( *in ) );    
    
    /* handle double or multiple consonants               */
    #if AllowMultipleConsonants
      while( mIsDoubleConsonant( in ) ) *out++ = *in++;
    #else
      if( mIsDoubleConsonant( in ) ) *out++ = *in++;
    #endif       
    *out++ = kHyphen; *out++ = *in++; (*out0)++;
  }
  COPY_TO_END: do *out++ = *in++; while( in <= inLast );
  
#undef mIsVowel
#undef mIsConsonant
#undef mIsDoubleConsonant
}

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Summon your guild and prepare for war in...
Netmarble is making some pretty big moves with their latest update for Seven Knights Idle Adventure, with a bunch of interesting additions. Two new heroes enter the battle, there are events and bosses abound, and perhaps most interesting, a huge... | Read more »
Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »

Price Scanner via MacPrices.net

AT&T has the iPhone 14 on sale for only $...
AT&T has the 128GB Apple iPhone 14 available for only $5.99 per month for new and existing customers when you activate unlimited service and use AT&T’s 36 month installment plan. The fine... Read more
Amazon is offering a $100 discount on every M...
Amazon is offering a $100 instant discount on each configuration of Apple’s new 13″ M3 MacBook Air, in Midnight, this weekend. These are the lowest prices currently available for new 13″ M3 MacBook... Read more
You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more

Jobs Board

Relationship Banker - *Apple* Valley Financ...
Relationship Banker - Apple Valley Financial Center APPLE VALLEY, Minnesota **Job Description:** At Bank of America, we are guided by a common purpose to help Read more
IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.