TweetFollow Us on Twitter

Forth Blocks
Volume Number:1
Issue Number:10
Column Tag:Forth Forum

"Converting Forth Blocks to Ascii Text"

"Accuracy in Modula-2 Reviewed"

By Jörg Langowski, Chemical Engineer, Fed. Rep. of Germany, MacTutor Editorial Board

With the advent of other Forth systems than MacForth, and Forth-related packages such as NEON, a utility is needed that lets us quickly convert the MacForth 'Blocks' format into a standard ASCII text file and back. NEON, for instance, expects its input from a normal text file. Also this Journal expects its input from a MacWrite file, and after I have written an example program, cutting it out of the Forth screens and pasting it into my column is quite cumbersome.

So here is a routine that does this job automatically (it contains some ideas out of a program on one Call-A.P.P.L.E. public domain disk). At the same time we are going to learn something about the Standard File Interface package, which is undocumented (but fully usable) in MacForth 1.1.

What do we need to know to convert files from Blocks to Text format and back? The type of a Blocks file is BLKS and the creator M4TH, a Text file such as saved by 'text only' MacWrite or MDS Edit is of type TEXT and creator MACA (this probably stands for Mac Ascii). In principle, both files contain ASCII text, which, however, is organized differently.

The format of a Blocks file

MacForth blocks files consist of screens , each of which contain 16 lines of 64 characters. One line is always 64 characters long and padded with blanks after the last character. This format is a relic from early FORTH times and - in my opinion - rather obsolete. But since the MacForth editor uses it, we have to live with it. The length of a file is of course very simply related to the number of screens; each screen occupies exactly 1024 bytes.

Text files, on the other hand, contain lines of ASCII characters which are separated by carriage returns (CR).

One very simple thing that one can try out to communicate between the two types of files is to change type and creator of a Blocks file to TEXT and MACA, hoping that it is recognized by Edit, for example. When I tried this, it would show a file that had only one line (of course, since there are no CRs). So we do have to read the Blocks file, line by line, and create a new text file to which we write those lines.

Reading Forth blocks

A Forth block in a file is accessed through the word BLOCK, which accepts the block number on top of stack and returns the address of a buffer that contains the block. The block is automatically read in if it is not already there.

The position of a line in the block is at (64 * line number). The word >LINE.START in the program example returns the address of a line in a given block. We then remove trailing blanks from this line, add a CR at the end and write it to the Text file (which we have opened before). This is what the word COPY.BLOCK does, which is called from the main menu: It traverses the Blocks file line by line and writes the Text file.

ASCII to Blocks conversion

The reverse direction is a little bit more complicated. The total number of lines in a blocks file is known exactly from its size, so we know ahead of time how many screens we have to convert; also a Text file can be extended arbitrarily by just adding lines. Not so the other way around: a Blocks file must be extended by appending blocks before writing to them, and the end of a Text file is known only when an end-of-file occurs.

In the example, each text line is read into the string variable TEXT.BUF with the character count in the first byte and the actual line in the following bytes. This string is then copied into a new line in the buffer; when 11 lines have been processed in this way, the buffer is written out to disk (UPDATE FLUSH) and the Blocks file extended by one block. The last five lines of each block stay blank for easier editing. Some editing is necessary because the block boundaries will often split your definitions.

Choosing input and output files - the standard file package

So the principle of this utility routine has been set up. But we still have to open the files that we want to work on. To make file access more comfortable, let's use the standard Macintosh file package to select those files.

You've seen the dialog boxes that make up the interface to this package many times. Whenever you are supposed to select a file for input, a Mac application that conforms to the User Interface standards will show you a list of files to select from and option buttons that let you change drives, eject disks or quit the operation.

When you select a file for output (or save) you are presented with an input box with a default file name:

and when the file name that you give already exists on that disk, the standard file package will ask for reconfirmation to overwrite that file.

All these functions are built into two toolbox routines, SFGetFile and SFPutFile. MacForth provides built-in interfaces to those routines, the words (GET.FILE) and (PUT.FILE). The Forth words expect less parameters than the corresponding toolbox traps.

(GET.FILE) needs, from bottom to top of stack:

- a point (2*16 bit) where the top left of the dialog box is to be located;

- the address of a prompt string (zero for no prompt);

- the address of a list of file types to be displayed;

- the number of different file types;

- the address of a reply record.

(PUT.FILE) needs:

- the top left point;

- the address of a prompt string;

- the address of a string which may contain the default file name and later contains the actual file name;

- the address of a reply record.

Information about the user's response to the dialog box is contained in the reply record. The format is:

- 2 bytes boolean, true if OK, false if Cancel button was clicked;

- 4 bytes of file type information;

- 2 bytes integer, contain the volume reference number (important if volume was changed);

- 2 bytes integer, file version number, not used here;

- 64 bytes that contain the file name in Mac string format (count byte plus characters).

The list of file types is an array of 4 byte integers; each 4-byte cell contains one valid type designator, such as PICT, TEXT, DATA, etc. On calling (GET.FILE), only those files corresponding to one of the designators will be displayed. Invisible files will be displayed, too.

In our program, input and output files are set up using the standard file interface by the words TEXT.OPEN, BLOCK.OPEN, TEXT.CREATE and BLOCK.CREATE. After the dialog has been processed, the volume reference number (which might have been changed from the default volume) is moved into the file's FCB and the type and creator fields are set depending on whether a Text or a Blocks file is written. Thereafter, the actual file conversion takes place.

During the execution of the conversion routines the activate event is switched off. If you don't do this, the main Forth window would be activated again after the first file dialog has been processed, executing an ABORT and jumping back to the 'ok' prompt, quitting your program. Try this out and see what happens when you leave out line 6 in the CHANGE.MENU definition.

With that little routine, creating MacWrite listings from your Forth programs will be easy now.

Floating point glitches in Modula-2

Even though I am responsible for Forth, I must make one more Modula comment.

Watch out when you're using math!

I have become extremely careful in this respect. The 32-bit routines are fast, true. In order to be useful, they should also give correct results (within rounding errors). This is not so. Try the example in listing 2 (WindowIO is a module of my own that just sets up a standard window for I/O). The program just keeps adding smaller and smaller numbers to 1.0, which I did originally as an accuracy test. The output is shown there, too. Sometimes the output routine seems to fail, sometimes the addition itself. And I thought this was a system I could use for some of my calculations in the lab oh well. No more comments.

Surprisingly enough, though, a non-linear curve fitting program that I wrote in Modula seems to work well, without major problems. It may be that the bug shows up only when the numbers are close to integers (???). Any comments from readers with similar experiences are appreciated, any help even more. (Richard Ohran, are you reading this? If not, a bug report will follow.)

Listing 1: Converting text to blocks files

( Forth <-> Ascii Conversion)              ( © 1985 MacTutor by J. Langowski 
)

: tx-blks ;

variable ifile#  -1 ifile# ! 
variable ofile# -1  ofile# !    
: ifile ifile# @ ;  : ofile ofile# @ ;

hex 4D414341 constant "maca decimal
create ="blks      "blks ,
create ="textdata  "text , "data ,

18 field +fcb.name    22 field +fcb.vrefnum
32 field +fcb.type    36 field +fcb.creator

( standard file reply record fields )
00 field +good    : @good  +good w@ ;
02 field +ftype   : @ftype +ftype @ ;
06 field +vrefnum : @vrefnum +vrefnum <w@ ;
10 field +fname

create ireply 80 allot    
ireply +fname constant iname
create oreply 80 allot    
oreply +fname constant oname
variable screen#        variable cur.line#
create text.buf 100 allot 
99 constant text.read.limit
5 constant ch.menu

: moverefnum  ( file#\reply -- )
    @vrefnum  swap >fcb +fcb.vrefnum w! ;

: get.input.name 
      >r >r >r
      100 100 xy>point  0   r>  r>  r@
      (get.file) page r> @good 
      0= if abort then  ;

: get.save.name
      page >r >r >r  
      100 100 xy>point  r>  r>  r@
      (put.file) r> @good 
      0= if abort then ;

: text.open  
    next.fcb ifile# ! 
    page ." Text file to convert:"
    ="textdata 2 ireply get.input.name
    iname ifile assign 
    ifile ireply moverefnum
    ifile open   ?file.error
    ifile rewind ?file.error ;

: block.open
    next.fcb ifile# ! 
    page ." Blocks file to convert:"
    ="blks 1 ireply get.input.name
    iname ifile assign 
    ifile ireply moverefnum
    ifile open  ?file.error  ifile select ;

: block.create 
   next.fcb ofile# !
   " Mac Tutor Blocks" 
   oname over c@ 1+ cmove
   " Save as:" oname oreply get.save.name
   oname ofile assign
   ofile oreply moverefnum ofile delete
   ofile create.blocks.file ?file.error
   ofile open ?file.error  ofile select
   2 ofile append.blocks  
   1 screen# !   0 cur.line# !
   0 block b/buf bl fill update flush ;

:  text.create 
   next.fcb ofile# !
   " Mac Tutor Text" oname over c@ 1+ cmove
   " Save as:" oname oreply get.save.name
   oname ofile assign    
   ofile oreply moverefnum ofile delete
   ofile create.file ?file.error
   ofile open ?file.error  ofile rewind
   ofile get.file.info
   "text ofile >fcb +fcb.type !
   "maca ofile >fcb +fcb.creator !
   ofile set.file.info  ;

: >line.start ( block\line -- addr of line)
  64 * swap block + ;

: write.line 
    >line.start 64 -trailing
    over over + 13 swap c!  ( add CR )
    1+  ofile write.text  ;

: write.screen
    dup 16 0 do dup i ( screen\line )
    over over . 2 spaces . cr ( debug )
    write.line  loop drop ( n ) ;

: copy.block  ifile get.eof b/buf /
    0 do  i . cr i write.screen
      do.events drop loop ;

: read.line  ifile current.position
   text.buf 1+  text.read.limit  
   ifile  read.text
   ifile current.position swap -  
   text.buf  c!  ;

: copy.line 
  read.line  ?eof not
  if cur.line# @ dup .
     64 * screen# @ dup . cr 
     block +  text.buf 1+  swap
     text.buf c@ 1- cmove  
     1 cur.line# +!  cur.line# @ 10 >
     if 0 cur.line# !   update flush
        1 screen# +!  1 ofile append.blocks
     then  do.events drop true
  else update flush false then ;

: copy.text  begin copy.line not until ;

: >text block.open text.create copy.block ;

: >block text.open block.create copy.text ;

: change.menu
    0 " Change" ch.menu new.menu
    " Forth->Ascii;Ascii->Forth;"  
    ch.menu append.items draw.menu.bar
    ch.menu menu.selection:
    1 activate.event scale -1 xor events !
    0 hilite.menu
     case  1 of  >text      endof
           2 OF  >block     endof endcase
    events on do.events abort ;

change.menu

Listing 2: Modula 2 FP 'accuracy test'

MODULE Accuracy;

FROM InOut IMPORT ReadCard, WriteCard, 
        WriteString, WriteLn, ClearScreen;
FROM RealInOut IMPORT ReadReal, GWriteReal;
FROM WindowIO IMPORT SetupWindow;
FROM EventManager IMPORT Button;
VAR  a,b : REAL;  
 
BEGIN
SetupWindow
("Accuracy test",40,40,350,450,4,9);
a := 1.0; b := 1.0;
WriteString 
("        a           b           a+b"); WriteLn;

REPEAT 
  b := b/10.0;
  GWriteReal(a,12); GWriteReal(b,12);
  GWriteReal(a+b,12); WriteLn;
  WHILE Button() DO END;
UNTIL (b = 0.0);

REPEAT UNTIL Button();

END Accuracy.

Listing 3: Output of the Accuracy program

(terminated before underflow occurred). Note that b is sometimes printed as zero, although a+b seems to be correct; and for some smaller values of b (1.0E-19 to 1.0E-25) a+b starts to behave very strange.

        a          b          a+b
    1.000000   0.1000000      1.100000
    1.000000   0.01000000     1.010000
    1.000000   0.00000000     1.001000
    1.000000   0.00010000     1.000100
    1.000000   0.00001000     1.000010
    1.000000   0.00000100     1.000001
    1.000000   0.00000010     1.000000
    1.000000   1.0000E-08     1.000000
    1.000000   1.0000E-09     1.000000
    1.000000   1.0000E-10     1.000000
    1.000000   1.0000E-11     1.000000
    1.000000   0.0000E-13     1.000000  ?
    1.000000   1.0000E-13     1.000000
    1.000000   1.0000E-14     1.000000
    1.000000   1.0000E-15     1.000000
    1.000000   1.0000E-16     1.000000
    1.000000   1.0000E-17     1.000000
    1.000000   0.0000E-19     1.000000  ?
    1.000000   1.0000E-19     2.844674  ???
    1.000000   1.0000E-20     1.184467  ??
    1.000000   1.0000E-21     1.018447  ??
    1.000000   0.0000E-23     1.001845  ??
    1.000000   1.0000E-23     1.000184  ?
    1.000000   1.0000E-24     1.000018  ?
    1.000000   1.0000E-25     1.000002  ?
    1.000000   0.0000E-27     1.000000  ?
    1.000000   1.0000E-27     1.000000
    1.000000   1.0000E-28     1.000000
    1.000000   1.0000E-29     1.000000
    1.000000   1.0000E-30     1.000000
    1.000000   1.0000E-31     1.000000
    1.000000   1.0000E-32     1.000000
    1.000000   1.0000E-33     1.000000
    1.000000   1.0000E-34     1.000000
    1.000000   1.0000E-35     1.000000
 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Latest Forum Discussions

See All

Make the passage of time your plaything...
While some of us are still waiting for a chance to get our hands on Ash Prime - yes, don’t remind me I could currently buy him this month I’m barely hanging on - Digital Extremes has announced its next anticipated Prime Form for Warframe. Starting... | Read more »
If you can find it and fit through the d...
The holy trinity of amazing company names have come together, to release their equally amazing and adorable mobile game, Hamster Inn. Published by HyperBeard Games, and co-developed by Mum Not Proud and Little Sasquatch Studios, it's time to... | Read more »
Amikin Survival opens for pre-orders on...
Join me on the wonderful trip down the inspiration rabbit hole; much as Palworld seemingly “borrowed” many aspects from the hit Pokemon franchise, it is time for the heavily armed animal survival to also spawn some illegitimate children as Helio... | Read more »
PUBG Mobile teams up with global phenome...
Since launching in 2019, SpyxFamily has exploded to damn near catastrophic popularity, so it was only a matter of time before a mobile game snapped up a collaboration. Enter PUBG Mobile. Until May 12th, players will be able to collect a host of... | Read more »
Embark into the frozen tundra of certain...
Chucklefish, developers of hit action-adventure sandbox game Starbound and owner of one of the cutest logos in gaming, has released their roguelike deck-builder Wildfrost. Created alongside developers Gaziter and Deadpan Games, Wildfrost will... | Read more »
MoreFun Studios has announced Season 4,...
Tension has escalated in the ever-volatile world of Arena Breakout, as your old pal Randall Fisher and bosses Fred and Perrero continue to lob insults and explosives at each other, bringing us to a new phase of warfare. Season 4, Into The Fog of... | Read more »
Top Mobile Game Discounts
Every day, we pick out a curated list of the best mobile discounts on the App Store and post them here. This list won't be comprehensive, but it every game on it is recommended. Feel free to check out the coverage we did on them in the links below... | Read more »
Marvel Future Fight celebrates nine year...
Announced alongside an advertising image I can only assume was aimed squarely at myself with the prominent Deadpool and Odin featured on it, Netmarble has revealed their celebrations for the 9th anniversary of Marvel Future Fight. The Countdown... | Read more »
HoYoFair 2024 prepares to showcase over...
To say Genshin Impact took the world by storm when it was released would be an understatement. However, I think the most surprising part of the launch was just how much further it went than gaming. There have been concerts, art shows, massive... | Read more »
Explore some of BBCs' most iconic s...
Despite your personal opinion on the BBC at a managerial level, it is undeniable that it has overseen some fantastic British shows in the past, and now thanks to a partnership with Roblox, players will be able to interact with some of these... | Read more »

Price Scanner via MacPrices.net

You can save $300-$480 on a 14-inch M3 Pro/Ma...
Apple has 14″ M3 Pro and M3 Max MacBook Pros in stock today and available, Certified Refurbished, starting at $1699 and ranging up to $480 off MSRP. Each model features a new outer case, shipping is... Read more
24-inch M1 iMacs available at Apple starting...
Apple has clearance M1 iMacs available in their Certified Refurbished store starting at $1049 and ranging up to $300 off original MSRP. Each iMac is in like-new condition and comes with Apple’s... Read more
Walmart continues to offer $699 13-inch M1 Ma...
Walmart continues to offer new Apple 13″ M1 MacBook Airs (8GB RAM, 256GB SSD) online for $699, $300 off original MSRP, in Space Gray, Silver, and Gold colors. These are new MacBook for sale by... Read more
B&H has 13-inch M2 MacBook Airs with 16GB...
B&H Photo has 13″ MacBook Airs with M2 CPUs, 16GB of memory, and 256GB of storage in stock and on sale for $1099, $100 off Apple’s MSRP for this configuration. Free 1-2 day delivery is available... Read more
14-inch M3 MacBook Pro with 16GB of RAM avail...
Apple has the 14″ M3 MacBook Pro with 16GB of RAM and 1TB of storage, Certified Refurbished, available for $300 off MSRP. Each MacBook Pro features a new outer case, shipping is free, and an Apple 1-... Read more
Apple M2 Mac minis on sale for up to $150 off...
Amazon has Apple’s M2-powered Mac minis in stock and on sale for $100-$150 off MSRP, each including free delivery: – Mac mini M2/256GB SSD: $499, save $100 – Mac mini M2/512GB SSD: $699, save $100 –... Read more
Amazon is offering a $200 discount on 14-inch...
Amazon has 14-inch M3 MacBook Pros in stock and on sale for $200 off MSRP. Shipping is free. Note that Amazon’s stock tends to come and go: – 14″ M3 MacBook Pro (8GB RAM/512GB SSD): $1399.99, $200... Read more
Sunday Sale: 13-inch M3 MacBook Air for $999,...
Several Apple retailers have the new 13″ MacBook Air with an M3 CPU in stock and on sale today for only $999 in Midnight. These are the lowest prices currently available for new 13″ M3 MacBook Airs... Read more
Multiple Apple retailers are offering 13-inch...
Several Apple retailers have 13″ MacBook Airs with M2 CPUs in stock and on sale this weekend starting at only $849 in Space Gray, Silver, Starlight, and Midnight colors. These are the lowest prices... Read more
Roundup of Verizon’s April Apple iPhone Promo...
Verizon is offering a number of iPhone deals for the month of April. Switch, and open a new of service, and you can qualify for a free iPhone 15 or heavy monthly discounts on other models: – 128GB... Read more

Jobs Board

IN6728 Optometrist- *Apple* Valley, CA- Tar...
Date: Apr 9, 2024 Brand: Target Optical Location: Apple Valley, CA, US, 92308 **Requisition ID:** 824398 At Target Optical, we help people see and look great - and Read more
Medical Assistant - Orthopedics *Apple* Hil...
Medical Assistant - Orthopedics Apple Hill York Location: WellSpan Medical Group, York, PA Schedule: Full Time Sign-On Bonus Eligible Remote/Hybrid Regular Apply Now Read more
*Apple* Systems Administrator - JAMF - Activ...
…**Public Trust/Other Required:** None **Job Family:** Systems Administration **Skills:** Apple Platforms,Computer Servers,Jamf Pro **Experience:** 3 + years of Read more
Liquor Stock Clerk - S. *Apple* St. - Idaho...
Liquor Stock Clerk - S. Apple St. Boise Posting Begin Date: 2023/10/10 Posting End Date: 2024/10/14 Category: Retail Sub Category: Customer Service Work Type: Part Read more
Top Secret *Apple* System Admin - Insight G...
Job Description Day to Day: * Configure and maintain the client's Apple Device Management (ADM) solution. The current solution is JAMF supporting 250-500 end points, Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.