TweetFollow Us on Twitter

I/O Routines
Volume Number:1
Issue Number:6
Column Tag:FILE SAVING, OPENING

I/O Completion Routines

By Steve Brecher

I/O Completion Routines

Application I/O requests are ultimately performed by low-level operating system trap routines: _Read, _Write, _Control, _Status, _Open, _Close. The program passes the address of an I/O parameter block to the trap routine. The parameter block specifies the device driver (e.g., Sony floppy driver, serial driver) and the particulars of the request such as (for _Read or _Write) the number of bytes and the address of the program’s buffer.

The operating system passes the parameter block on to the device driver; or, if the driver is currently busy, the parameter block is put onto the driver’s queue of pending work.

Mac I/O operations can be either synchronous or asynchronous. A synchronous operation will be completed before control is returned to the invoking program. An asynchronous operation will be initiated -- started upon by the driver, or put into its queue-- and then control will be returned to the program regardless of whether the operation is yet complete.

Asynchronous I/O is the heart of multi-tasking; indeed, the only rationale for multi-tasking is the overlapping of I/O and computation. Programs can imp- lement a primitive form of multi-tasking within themselves by using a multi-buffer I/O scheme. For instance, a program can request that a buffer full of data be written, and then -- before that write request is completed -- immediately start filling another buffer with data.

Completion routines can be a convenient mechanism for a program to manage multi-buffered I/O. The com- pletion routine is called asynchronously with respect to the rest of the program; it can mark the buffer associated with the just-completed I/O request as free (written) or ready for processing (read). If another buffer is ready to be read into or written from, the completion routine can initiate the next I/O request.

Completion routines can also be used to hide low-level I/O details from the mainline logic of a program. I attempted to use the Mac’s completion routine facility for that purpose in a program doing input from the modem port at high baud rates. The program started off by issuing an asynchronous read request for one byte, and specifying a completion routine. The completion routine looked like this:

-- Put the received byte into program’s input buffer;

-- Issue a _Status call to find out whether the serial input driver has more data in its own buffer;

-- If the driver has more data available, issue a _Read to transfer it to the program’s input buffer;

-- Re-issue the one-byte asynchronous _Read.

The idea was for the completion routine to handle the low-level details of managing input into the program’s buffer. The mainline of the program would then be freed from concern with those details, and could just take data from the buffer as it became available.

But this scheme didn’t work. Following is an explanation of why it didn’t, which relates to a severe limitation in the Mac’s implementation of completion routines.

Asynchronous I/O is requested by setting bit 10 ($0400) in the trap value. There are two ways for a program to detect the completion of asynchronous I/O. When an I/O operation is initiated, the ioResult field of the parameter block is set to 1; when the operation completes, ioResult is set to 0 (if no error) or to a negative error code. So the program may test ioResult to determine whether the operation is complete. Or, the program may specify the address of an I/O completion routine in the ioCompletion field of the parameter block. If ioCompletion is not nil (zero), then when the operation is complete the OS will JSR to the address contained in ioCompletion.

If bit 10 of the trap word is clear -- a synchronous I/O -- the Device Manager will clear ioCompletion before initiating the I/O; and the OS will test ioResult in a tight loop, waiting for it to become zero or negative before returning from the trap. Hence, you don’t need to clear ioCompletion prior to a synchronous I/O; but for asynchronous I/O you must either either clear ioCompletion or set it to the address of a completion routine.

When a completion routine is entered, register D0.W contains the ioResult value (and the condition codes reflect a TST of its value); A0 contains the parameter block address; 4(SP) -- just above the return address -- contains a pointer to the driver’s Device Control Entry (DCE); and registers D0-D3/A0-A3 may be altered by the completion routine. The I/O queue element (a.k.a. the parameter block) will have been unlinked from the driver’s queue. And -- here’s the catch -- interrupts may or may not be disabled.

The OS initiates an I/O operation by calling the appropriate entry point of the device driver. Let’s consider, for example, a read request to the serial input driver. The OS calls the serial input driver’s “Prime” (read) routine. There are two possibilities: either the request will be completed immediately by the Prime routine, or it will be completed later as the result of an interrupt.

If the number of characters in the driver’s buffer is equal to or greater than the number specified in the I/O request, the Prime routine will fulfill the request immediately by transferring characters to the caller’s ioBuffer, and then jump to the OS ioDone routine, which will call the completion routine. Interrupts are enabled at entry to the completion routine, and it can therefore do anything that any other part of an application can do. In this case, when the completion routine is entered the original _Read trap has not yet returned and no other application code has been executed. Therefore the effect is similar to that of the application executing the following:

     _Read                          ;synchronous
     JSR    CompletionRoutine

If the completion routine initiates another I/O request to the same driver, specifying the same ioCompletion (i.e., itself), that request may also complete immediately in which case the completion routine will be re-entered.

If there are insufficient characters in the driver’s buffer to satisfy a read request, the Prime routine will return to the OS, which will return from the trap. Later, the driver’s received-character interrupt service will determine that the request is complete, and jump to the OS ioDone routine, which will call the completion routine. Now, however, the completion routine is entered with interrupts disabled; in effect the completion routine is part of the interrupt service.

The completion routine can do no significant processing, because that would hold off interrupts for too long a time -- for example, subsequent incoming serial data might be lost. This virtually excludes the possiblity of intitiating a new I/O operation from within the completion routine. Also, the completion routine (at interrupt level) cannot do anything that would alter the heap configuration -- the interrupt might have occurred while a handle was being dereferenced.

Since there is no point to doing asynchronous I/O unless it is assumed that the request will not complete immediately, the programmer must assume that a serial I/O completion routine will be executed at interrupt level. This makes the completion routine facility rather useless for serial I/O. The routine could set a flag indicating the completion -- but such a flag is already available in ioResult.

Wish list item... To make completion routines useful, the Mac OS would have to be enhanced to implement what the DEC PDP-11 operating systems refer to as “fork processes.” Fork processes are serialized and executed synchronously after all (possibly nested) interrupts have been dismissed, but before control is returned to the point at which the first interrupt occurred. This enables completion routines to be inter- ruptable, and gives them time to do useful work.

MS BASIC programmers: Stuff it!

The QuickDraw StuffHex routine is a fast way to convert lengthy hex machine language data to binary code in MS BASIC programs. The trick is to prefix each string of hex digits with a character whose ASCII value is equal to the number of hex digits: this character is thus a length byte, making the string a Pascal string which can be passed to StuffHex. Note that the address of the string data is not given by the address of the BASIC string variable. The string variable is actually a data structure containing information about the string, including its address. The address can change each time the string is assigned or read into. We get the address of the string data by PEEKing into the string variable. Example:

‘
‘ Machine language interface to StuffHex:
‘
DIM SH%(2)
SH%(0)=&H245F : SH%(1)=&HA866
SH%(2)=&H4ED2
‘ Array that gets the binary machine
‘ language:
DIM CODE%(SomeAdequateSize)
‘ Declare all scalars before getting array
‘ addresses:
CODEPTR!=0! : HEXLINE$=”” :  STRINGPTR!=0!
P!=0!
‘ Get addresses of arrays and the string
‘ variable:
STUFFHEX!=VARPTR(SH%(0))
CODEPTR!=VARPTR(CODE%(0))
P!=VARPTR(HEXLINE$)
‘ Read lines of hex data, convert to binary:
READ HEXLINE$
WHILE HEXLINE$<>””
  ‘ Get address of first byte of string data
  ‘ (the length byte):
  STRINGPTR!=(PEEK(P!+2!)*65536!)
               +(PEEK(P!+3!)*256!)+PEEK(P!+4!)
  ‘ Convert the line’s hex data to binary:
  CALL STUFFHEX!(CODEPTR!,STRINGPTR!)
  ‘ Adjust pointer into CODE! array for next
  ‘ data (if any):
  CODEPTR!=CODEPTR!+(ASC(HEXLINE$)/2)
  READ HEXLINE$
WEND
‘
‘ The ASCII value of the first character
‘ of each string must be equal to the
‘ number of characters in the rest of the
‘ string.  Thus the number of hex digits
‘ in each string must be at least 32
‘ (ASCII space) and no greater than
‘ 126 (ASCII ~) so that the length is a
‘ displayable ASCII character.  But the
‘ length must be other than 34 -- 34 is
‘ the ASCII code for quotation mark!
‘ Note the following DATA line has 36 hex
‘ digits, and that the first character of the
‘ string is “$”, i.e., CHR$(36).
‘
DATA”$0123456789ABCDEF0123456789ABCDEF0123"
‘
‘ More lines of hex data would go here
‘ Empty string marks end of data:
‘
DATA “”

Reports from Miss Elaine E.

Due to a QuickDraw bug, DrawText in srcCopy mode will erase four or five character positions after the position of the last character in the string. It’s OK to use srcXor if no character position will be overwritten; but if you need srcCopy, a workaround is to set the right side of the port’s clipRegion to the right edge of the last character before calling DrawText. If the font is not monospace, this implies calling TextWidth first to find out the screen width of the string to be drawn.

The QuickDraw ScrollRect routine will be slowed by a factor or 3 or 4 if you include the borders of the GrafPort in the rect that is scrolled. Make sure the rect passed to ScollRect is inset at least a couple of pixels from the port’s border(s).

Thanks to Steve Hanna for this tip on the alternate screen buffer... To have QuickDraw draw in the alternate screen buffer, change the BaseAddr field of the GrafPort to $72700. When you use QD calls with that GrafPort as the current port, the drawing will be done in the alternate screen buffer. To flip the display between the main and alternate screen buffers, complement bit 6 of VIA buffer A, which is mapped to address $EFFFFE. (Steve Hanna also notes that the low-order 3 bits of buffer A control sound volume [0..7]. Bit 7 is tied to the SCC -- see below). The following instruction will flip the display to the other screen buffer:

Bchg.B  #6,$EFFFFE

Thanks to Dennis Brothers for pointing out that the MacsBug HD (heap display) command is a way find your program in memory -- the first CODE resource in the heap is most likely the first (or only) segment of your program.

The reason the ROM serial driver doesn’t support input flow control is that a D0 was coded where a D3 should have been; a two-bit error. And the reason mouse interrupts will be lost if you close the ROM serial driver (without immediately opening the RAM serial driver) is that the ROM serial driver neglects to finish its cleanup by setting the master interrupt enable bit in the SCC chip -- a one-word omission from a table. (Mouse movement signals come in through the DCD pins of the SCC and generate SCC external status interrupts.)

If you want to program the SCC yourself, ask your local Zilog office for a copy of the “Z8030/Z8530 SCC Serial Communications Controller Technical Manual.” The memory-mapped addresses of the the SCC are in the MDS equate file SysEquates.Txt. The SCC WAIT/REQUEST (asserted low) pin state is brought over to bit 7 of VIA (6522 chip) buffer A, which is mapped to memory address $EFFFFE. The serial driver’s Open routine configures the SCC to assert WAIT/REQUEST when an input character is available in the SCC buffer. This enables the Sony floppy driver to feed incoming data to the serial driver’s input buffer while the Sony driver has disabled interrupts. When the byte at $EFFFFE is positive (bit 7 clear), the Sony driver fetches the character waiting in the SCC and calls code in the serial driver interrupt service routine.

Inside Macintosh says of the serial status ctsHold flag (Serial Driver, p. 13), “If output has been suspended because the hardware handshake has been negated, ctsHold will be nonzero.” The conditional clause could be misleading: provided that the output driver has been opened, ctsHold always reflects the state of the CTS (asserted low) pin of the SCC (pin 7 of the DB-9 connector) regardless of the status (or existence) of any output request. If CTS is asserted, ctsHold is zero.

Need a quick (and dirty!) test of whether any OS events are pending? Address $014C contains the OS event queue header (a pointer); if it’s nil (zero), the queue is empty.

Think you have a good (homemade) backup of Macintosh Pascal? Make sure you can click the mouse 101 times in the source edit window. On the 101st click, Mac Pascal goes to the disk to check that the master is there; if it doesn’t like what it finds, it abrubtly quits to the Finder (trashing any of your unsaved work). In my book, this qualifies as a “worm” and, since it’s not documented, is tasteless at best and unethical at worst. If a publisher wants to frustrate users who attempt to backup a product or use it on a hard disk without inserting the master, the program should either quit at the outset or put up a dialog box demanding the master. The more experienced the programmer, the more violent his aversion to being forced to use distribution media in production work.

Consulair Mac C users who want all string constants to be compiled in Pascal format (length-byte prefix) can include the following at near the top of the source file:

 #asm
         STRING_FORMAT 3
 #endasm 

If there’s no semantic difference between pre-incrementing and post-incrementing a variable in your Mac C program (i.e., you can choose either ++i or i++), use pre-increment -- it generates more efficient code. Same applies to decrements. If you use post- inc(dec)rement, the generated code will inc(dec)rement the variable in memory, then offset that operation by dec(inc)rementing it in a register in preparation for its previous value being used in an expression -- even if it’s not so used.

A Mac C update is expected to be available this spring with floating point, register variables, structure assignments, and slicker code generation. Look for the Greenhills C compiler under the Apple name on the Mac later this year -- it’s being ported from the Lisa along with the Workshop. I haven’t used it, but it’s reported to generate slick code.

 

Community Search:
MacTech Search:

Software Updates via MacUpdate

Capto 1.2.9 - $29.99
Capto (was Voila) is an easy-to-use app that takes capturing, recording, video and image editing to the next level. With an intelligent file manager and quick sharing options, Capto is perfect for... Read more
Opera 51.0.2830.40 - High-performance We...
Opera is a fast and secure browser trusted by millions of users. With the intuitive interface, Speed Dial and visual bookmarks for organizing favorite sites, news feature with fresh, relevant content... Read more
GarageSale 7.0.13 - Create outstanding e...
GarageSale is a slick, full-featured client application for the eBay online auction system. Create and manage your auctions with ease. With GarageSale, you can create, edit, track, and manage... Read more
1Password 6.8.7 - Powerful password mana...
1Password is a password manager that uniquely brings you both security and convenience. It is the only program that provides anti-phishing protection and goes beyond password management by adding Web... Read more
Evernote 7.0.1 - Create searchable notes...
Evernote allows you to easily capture information in any environment using whatever device or platform you find most convenient, and makes this information accessible and searchable at anytime, from... Read more
MacUpdate Desktop 6.2.0 - $20.00
MacUpdate Desktop brings seamless 1-click app installs and version updates to your Mac. With a free MacUpdate account and MacUpdate Desktop 6, Mac users can now install almost any Mac app on... Read more
HoudahSpot 4.3.5 - Advanced file-search...
HoudahSpot is a versatile desktop search tool. Use HoudahSpot to locate hard-to-find files and keep frequently used files within reach. HoudahSpot will immediately feel familiar. It works just the... Read more
EtreCheck 4.0.4 - For troubleshooting yo...
EtreCheck is an app that displays the important details of your system configuration and allow you to copy that information to the Clipboard. It is meant to be used with Apple Support Communities to... Read more
WhatsApp 0.2.8361 - Desktop client for W...
WhatsApp is the desktop client for WhatsApp Messenger, a cross-platform mobile messaging app which allows you to exchange messages without having to pay for SMS. WhatsApp Messenger is available for... Read more
iClock 4.2 - Customize your menubar cloc...
iClock is a menu-bar replacement for Apple's default clock but with 100x features. Have your Apple or Google calendar in the menubar. Have the day, date, and time in different fonts and colors in the... Read more

Latest Forum Discussions

See All

The best games like Florence
Florence is a great little game about relationships that we absolutely adored. The only problem with it is it's over a little too soon. If you want some other games with some emotional range like Florence, check out these suggestions: [Read more] | Read more »
Angry Birds Champions adds cash prizes t...
Collaborating with developer Rovio Entertainment, GSN Games has released a twist on the Angry Birds formula. Angry Birds Champions features the same bird-flinging gameplay, but now you can catapult Red and co for cash. | Read more »
Around the Empire: What have you missed...
148Apps is part of a family. A big family of sites that make sure you're always up to date with all the portable gaming news. Just like a real family, I guess. I don't know, my mum never told me anything about Candy Crush to be fair. [Read more] | Read more »
The Battle of Polytopia Guide - Tips for...
The addition of multiplayer to The Battle of Polytopia has catapulted the game from a fun enough time waster to a fully-fledged 4X experience on your phone. We've been playing quite a few matches over the past week or so, and we've put together a... | Read more »
All the best games on sale for iPhone an...
Hi there, and welcome to our round up of all the best games that are on sale for iOS at the moment. It's not a vintage week in terms of numbers, but I'm pretty sure that every single one of these is worth picking up if you haven't already played... | Read more »
Disc Drivin' 2 Guide - Tips for the...
We're all still playing quite a bit of Disc Drivin' 2 over here at 148Apps, and we've gotten pretty good at it. Now that we've spent some more time with the game and unlocked more powerups, check out some of these more advanced tips: | Read more »
Alto's Odyssey Guide - How to Tackl...
Alto’s Odyssey is a completely stunning and serene runner, but it can also be a bit tricky. Check out these to try and keep your cool while playing this endless runner: Don’t focus too much on tasks [Read more] | Read more »
Here's everything you need to know...
Alto's Odyssey is a really, really good game. If you don't believe me, you should definitely check out our review by clicking this link right here. It takes the ideas from the original Alto's Adventure, then subtly builds on them, creating... | Read more »
Alto's Odyssey (Games)
Alto's Odyssey 1.0.1 Device: iOS Universal Category: Games Price: $4.99, Version: 1.0.1 (iTunes) Description: Just beyond the horizon sits a majestic desert, vast and unexplored. Join Alto and his friends and set off on an endless... | Read more »
Vainglory 5v5: Everything you need to kn...
Vainglory just got bigger. [Read more] | Read more »

Price Scanner via MacPrices.net

Apple AirPods in stock today for $159, free s...
Adorama reports stock of Apple AirPods today for $159 including free shipping, plus pay no sales tax outside of NY & NJ. See our Apple AirPod Price Tracker for the latest prices and stock status... Read more
Saturday Sale: Amazon offers 12″ 1.3GHz MacBo...
Amazon has Silver and Gold 2017 12″ 1.3GHz Retina MacBooks on sale for $250 off MSRP. Shipping is free: – 12″ 1.3GHz Silver MacBook: $1349.99 $250 off MSRP – 12″ 1.3GHz Gold MacBook: $1349.99 $250... Read more
Use your Apple Education discount and save up...
Purchase a new Mac using Apple’s Education discount, and take up to $400 off MSRP. All teachers, students, and staff of any educational institution with a .edu email address qualify for the discount... Read more
Apple Canada offers 2017 21″ and 27″ iMacs fo...
 Canadian shoppers can save up to $470 on the purchase of a 2017 current-generation 21″ or 27″ iMac with Certified Refurbished models at Apple Canada. Apple’s refurbished prices are the lowest... Read more
9″ iPads available online at Walmart for $50...
Walmart has 9.7″ Apple iPads on sale for $50 off MSRP for a limited time. Sale prices are for online orders only, in-store prices may vary: – 9″ 32GB iPad: $279.99 $50 off – 9″ 128GB iPad: $379.99 $... Read more
15″ Apple MacBook Pros, Certified Refurbished...
Save $360-$420 on the purchase of a 2017 15″ MacBook Pro with Certified Refurbished models at Apple. Apple’s refurbished prices are the lowest available for each model from any reseller. An standard... Read more
Amazon restocks MacBook Pros with models avai...
Amazon has restocked 15″ and 13″ Apple MacBook Pros with models on sale for up to $251 off MSRP. Shipping is free. Note that stock of some Macs may come and go (and some sell out quickly), so check... Read more
Lowest price of the year: 15″ 2.8GHz Apple Ma...
Amazon has the 2017 Space Gray 15″ 2.8GHz MacBook Pro on sale today for $251 off MSRP. Shipping is free: – 15″ 2.8GHz Touch Bar MacBook Pro Space Gray (MPTR2LL/A): $2148, $251 off MSRP Their price is... Read more
Apple restocks full line of Certified Refurbi...
Apple has restocked a full line of Apple Certified Refurbished 2017 13″ MacBook Pros for $200-$300 off MSRP. A standard Apple one-year warranty is included with each MacBook, and shipping is free.... Read more
Lowest sale price available for 13″ 1.8GHz Ma...
Focus Camera has the 2017 13″ 1.8GHz/128GB Apple MacBook Air on sale today for $829 including free shipping. Their price is $170 off MSRP, and it’s the lowest price available for a current 13″... Read more

Jobs Board

*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description:SalesSpecialist - Retail Customer Service and SalesTransform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Retail - Multiple Positions - Apple,...
Job Description: Sales Specialist - Retail Customer Service and Sales Transform Apple Store visitors into loyal Apple customers. When customers enter the store, Read more
*Apple* Solutions Consultant - Apple (United...
# Apple Solutions Consultant Job Number: 113523441 Orange, CA, California, United States Posted: 21-Feb-2018 Weekly Hours: 40.00 **Job Summary** Are you passionate Read more
All contents are Copyright 1984-2011 by Xplain Corporation. All rights reserved. Theme designed by Icreon.